Loading screens often suck. But they can occasionally become more than just periods of time being forced to sit around and wait. in the Assassin’s CreedA tradition has formed of letting players wander around in an endless void, and it has (mostly) remained.
(This post was originally published on July 26. It has now been updated with some information about Assassin’s Creed Valhalla.)
Not so long ago I decided to take care of the few Assassin’s Creed Games I had never completed or played before. I started with Odyssey, a game I was halfway through before other things dragged me away. Upon booting up, I found that the fun loading screens that had been seen in previous games were no longer there. I was sad.
I fully admit that this isn’t the most important thing on the show. But it’s comforting and even nostalgic to walk around a huge, strange cyber void as an assassin. It has become something that I expect from this series right now. If I Assassin’s Creed Game I have an internal checklist of “Things i want to see and experience.”
- Climb tall towers.
- Jump from tall towers.
- Meet historical personalities.
- Far too many collectibles.
- Some crappy mini-games that usually involve puzzles.
- Killing people while they cleverly run past them.
- Walk across the loading screen and sometimes flip my hidden blades in and out.
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Odyssey returns most of them, with the exception of the last bullet point. Not only are there no hidden blades, but there are also no loading screen gadgets. This got me thinking about loading screens and their history throughout Assassin’s Creed Games. Assassin’s Creed Unity is the only other “main” Assassin’s Creed Game that threw my beloved loading screen gadgets overboard. Another reason it’s so low on our list! (Not really…)
I am not sure why unit has the “Animus storage corridors“Or what I call them” stupid data rooms. “At first I thought it might be a narrative problem. Im unitYou’re playing a home console version of Helix made by Abstergo, and you’re not using a traditional animus. But then syndicateThe silly data rooms also included the main character using the same version of the home console.
So I have to guess unit They were also dropped because they were a technical hurdle that developers didn’t want to deal with on their first next generation Assassin’s Creed Game or they felt it was time to mess things up. Or it was a bit of both.
Those storage screens for loading the storage corridor would return Assasins Creed Origins too and i loved her. (Just one more reason It’s the best game in the franchise …) But then, as I mentioned earlier, they didn’t come back in the last game, 2018 Assassin’s Creed Odyssey.
According to Gamerant, Ubisoft has confirmed that these loading screens are available again Valhalla. There is one wrinkle to remember, however. One of the big selling points of these new consoles is that they don’t have loading screens. Or at least very few loading screens and they will be short. will Valhalla on PS4 and Xbox One have these stupid rooms, but not on PS5 and Xbox Series X?
Only time can tell. Perhaps Ubisoft should include an option in the new consoles to turn on artificial loading screens between cutscenes. Just so I can have my stupid data rooms and the people who don’t care can turn them off and never think about them again.
Update (12/13/2020, 2:00 p.m. ET): Assassin’s Creed Valhalla has been on the road for some time. I checked the game and enjoyed it. But I didn’t write about how to scroll around the loading screen in it. Let’s fix that!
So yes, as Ubisoft confirmed earlier this year, you can actually walk the storage corridor in Valhalla while the game is loading. And as I feared, the newer consoles load the game much faster than the abovel of consoles. I played on PS4 and then switched to PS5 and found that there was less walking around while I waited. The loading times have not completely disappeared Valhalla on PS5, but they are shorter.
However, Valhalla brings something new to the table and the franchise that makes up for that lack of running around time. With two weapons, you can hold down an attack button and hack the air forever. Or at least until the game loads. Usually this is not the case. In real game, you can only hack for a few seconds during combat before you run out of stamina and have to stop. But in the wonderful world of the Corridor of Memories, there doesn’t seem to be any persistence for Eivor to hack away. Chop, chop all day.
I’m happy to report that Assassin’s Creed Valhalla Not only does it continue the franchise’s tradition of walking around while screens load, but it also adds something. A little something if you will. And I will. I will never stop hacking.
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