The puzzles or puzzles are part of humanity. You have more or less intríngulis, we find constant situations in which we have to solve a puzzle either in a fiction product such as a film or in this case a video game, either in board games or even in real life if we have to solve daily problems, day, bureaucracy or different problems that arise for the course of time. They are very different situations in which we have to turn the brain to overcome them and have no more problems. On this occasion it depends Your house Through the hand of Sample & escondites In a few days, March 27th and Gameractor, we were able to try to offer them this assessment. It should be noted that the title for the PC (platform we played it), but also for mobile devices, whether iOS or Android, make it very accessible to everyone.
Starting with history we embody in this video game Debbie CloughA girl who has suffered the worst nineteenth birthday who would not be desirable or her worst enemy. The girl was designated For the third time from school she saw how her boyfriend has cheated With her best friend and return to your hospital room Punch A car when he returns to his room and the wounds have healed, he sees that he has reached him A letter with a postcard in which there is an address and a keySo, with nothing to lose, Debbie escapes from the boarding school and reaches the address where Find a manor house. When you get in, the questions flow through your head. How did you reach this point? Why did the address and the key came about? These secrets will be those in which we have to solve A villa that looks like a living puzzle.
Continue because You know perfectly where your tools shine To create some puzzles that make you read the documents with attention, look for a double meaning for some words and interact with the world of the game (which is based on text with some images). spoiler. Although the difficulty of the chapters is something subjective. Some puzzles can be easier or difficult than others. In our case, we saw that the most difficult of Chapter 3, ie in the middle of the title. Don't worry if you get stuck The game offers you some hints So you can continue. They are usually a bit ambiguous, but if they stay in the same puzzle, they become more obvious.
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Enter in the graphic aspect and as I have already mentioned, The game is based on text with illustrationsMostly static, except for a simple animation. The style of the illustrations personally reminded me of the graphics novels of Jean-Chrishop or from Fido Nesti Adapting George Orwell's novel, 1984. If we compare it with other games in the same study, we see A Evolution in the section Figures. In the previous titles it was more minimalistic and in this it shows a step forward to become the game to give more identity, and that people know that they are the ones behind them. We can assume that this quality rise will follow, but it could be that they have not been obvious to this type of illustrations to continue testing and that they are not “classified as” as “classified”Those who play puzzles with this style“.
One of the most points remarkable It is the soundtrack and the sound effects. When I spoke first, it reminded me of my childhood and reminded me of my childhood and reminded me Professor Laytone GamesWith these puzzles, who oriented their names to the children, who were not by or ten years old and prepared themselves to be a kind of Sherlock Holmes in miniature. That means Calm music That helps you to think, but when the game is tense Accompany the storyA big point for immersing in the title. Also helped by some Very well designed sound effects That you let her think that you are in this villa with forests at a precise moment, the creak, among other things, the noise of the hinges of the doors. They let the villa leave the screen and wrap them. Special mention for the Spanish synchronization of the product, with female voices with a lot of strength that annoys the characters.
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Finally, it can be said from this experience that we have experienced some somewhat frustrating mistakes. I will not expressly mention them because I would reveal some puzzles and do not want to ruin the gaming experience. One of them was one Translation error of the game, which the riddle can impossible to solve through this error. If I change the language of the game in English, I could solve it without a problem, everything is said. Another mistake made it Restart the last chapter. Although this is not excessively long, it is annoying to do it until it reaches this point, but it is a direct solution. Another mistake I want to highlight is the poor optimization in some moments. A text -based game would have to load very quickly, more if it is optimized for mobile phones, much less powerful than a PC, but with some manipulable objects you have to wait a few seconds until you react. It is a title with little new usability, as soon as you know the puzzles, it no longer has the same grace as the first time and the duration is not very extensive either. It seems perfect for a short experience of an afternoon where you have nothing to do.
If you like it, we have to register all the details in a notebook in order to remember everything and this adventure style. Although he has more and less, it is a title that promises what promises in a few hours promises for people who do not want stories of more than 40 years. Anyone who is a fan of thinking enters the target group of this title.



