Why video game actors still meet over the AI ​​protection

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Why video game actors still meet over the AI ​​protection

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Several Fate 2 Characters in the new Heresy update, the last part of Fate 2'S The final shape Expansion and plot silence. Fate 2 Developer Bungie said this was due to the ongoing screen actor Guild -American Federation of Television and Radio Artists (SAG -AFTRA) strike. “You can see that certain language lines in the game are still quiet” The community team wrote in a blog. It is one of several companies that had its games through the current strike in July. More than 2,500 actors of video players (language and motion capture actors) are ratified up to a new contract with artificial intelligence protection. Although the strike started in July, the actors have been negotiating with video game companies for more than two years.

However, not all video game companies are affected by the strike. Companies can sign an intermediate agreement that offers the actors the protection they are looking for while continuing production. Studio WildcardThis is a studio that signed such an agreement. Sag-Aftra stated in October that 49 companies have registered these agreementsMore than 120 games. The companies affected by the strike are Activision Blizzard, Disney Character Voices, Electronic Art, Epic Games, Blindlight, Insomniac games, Take 2 Productions, Voiceworks Productions and WB Games. Bungie is not on this list, but Fate 2 is probably influenced by the company that an external production company uses for its voice output.

According to reports, the artificial intelligence remains the big sticking point at the negotiation. In general, Sag-Aftra is looking for protection for his voice actors who are exploited by generative AI. The actors want protection to prevent companies from doing so without “approval, compensation and transparency”. According to a union document in which requirements are described. Kyle McCarley, who has expressed 9s Nier: automaticPresent said about bluesky The proposals from SAG-Aftra to the definition of a performer will be rejected on Wednesday. (SAG-ATTRA said in his documentation that companies regarded the movement performance as “data” and not as a service, which means that the proposed digital replica rules would not apply, even if they were agreed.)

Audrey Cooling, a representative of the group of companies who negotiate with SAG-Aftra, said Polygon said that negotiations have not yet been completed. The companies submitted a proposal and are waiting for a counter. “We have proposed a deal that wage increase of over 15% for SAG-ATTRA representatives in video games as well as improved health and security protection, industry-leading terms of use for AI-Digital replicates in the game and additional remuneration for comprehensive terms of use includes the use of the performance of a Actors in other games, ”wrote Cooling on behalf of the companies. “We have made meaningful progress and endeavor to return to the negotiating table to achieve a deal.”

McCarley also said in his posts that the group excludes companies to rule out work that is ratified from the protection of the digital replica before the contract, which means that a company can create a digital replica of a person from previously recorded work. Compensation and approval of the replica would only come into play in “objectively identifiable” roles for certain projects. (The use of the expression “objectively identifiable” seems to apply to digital replicates that can be identified in any way in any way, but not, in cases in which a voice is covered or only body movements are used.) Actors are also looking for On companies to report the use of digital replicas so that the actors can ensure that companies follow the rules and use their similarities.

Polygon has turned to SAG-ATTRA to get more details and will update this story when the union reacts.

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