Free online war game World of warships was on thin ice has been with its community for some time, but recent events – including the botched return of a fan-favorite ship – have resulted in many of the community’s biggest names leaving the game’s official community program.
As MassivelyOP report, Wargaming developers have slowly changed the way the game’s marketplace works over the past few years, putting more and more content behind loot boxes and random item unlocks that obscure the real cost of a piece of content in real dollars. This has frustrated a player base that had become accustomed to either being able to buy or being able to make their own way to making clear, desired purchases.
Tensions boiled over earlier this month, however, when Wargaming decided to re-release the famous USS Missouri, a WWII battleship that was previously brought into play in 2016 and then removed in 2018 after players found out its credit multiplier broke World of warships Business. Originally advertised as an item that could be purchased with the game’s purchasable currency, Wargaming then quietly relocated it to something that just happened to show up in loot boxes.
That didn’t go down well. Wargaming’s Official Community Contributor Program has taken this as the final straw in an increasingly strained relationship, and as some of its more prominent members – like MightyJingles– which has over 600,000 YouTube subscribers – announced that it would stop until the weekend in protest 23 others had joined him.
The departure message from MightyJingles is:
I’ll be brief so as not to waste anyone’s time. Attending the CCTP has been a privilege for the first two years when our contributions were respected and valued and the two-way feedback was something I was happy to participate in. Over the past three years, and especially last year, this has become a toxic one-way street that I was happy to leave behind. It wasn’t a single thing … but an ongoing demonstration of the contempt that Wargaming has for this program, the increasingly aggressive monetization and implementation of gambling mechanisms in a game marketed to children ages seven and up, other factors mean it was high time is admitting that I’m in a toxic relationship and getting out of that relationship with some self-respect.
After days of silence from Wargaming, the company finally did responded to the outcry on its official forums, saying, “We respect your decision and would like to thank you for your contributions, dedication and passion for the game and program over the years. We wish everyone the best of luck and hope that they will stay in contact with us anyway, we will always be there for a conversation. “
Wargaming then added, “We have been discussing this since last week and decided to add an alternative way to purchase the ship” and will “be posting details on our devblog soon”.
The community answer to such a short answer is …about what you would expect.