Blizzard has updated his official blog to unveil more details on Diablo IV, which was unveiled at last BlizzCon in 2019 and which we only know is coming “a long time”, according to Blizzard. That said, every time they show something it looks more and more polished, so the hopes for a close release are there.
Today Blizzard focused on talking about the artistic approach they have with the game models, both of our character, his clothes and armor, and the look of the enemies. Diablo IV will abandon the cartoonish style of Diablo III for something more realistic, something that, according to art director John Mueller, has been challenging.
Back to realism
But not because they did not feel capable but because they came to feel that something of Diablo’s “soul” could be lost in the realism offered by current tools. Let’s remember that between Diablo II and III there were more than a decade, so in 2022 we will celebrate 20 years without a Diablo with a dark art style.
Fans of this approach can be happy, apparently so far the character models are quite successful. In addition, today dozens of animated models of enemies have been shared on YouTube, all this can be seen in the new blog post.
For now we can anticipate that the succubus returns and that bloody obism will debut as an enemy. In addition, with the new style of art they have taken advantage of their tools to be more inclusive in the creation of characters by adding more races and visual details to the faces.
Diablo IV is one of Blizzard’s big bets in the medium-term future, its arrival is expected for PS4, Xbox One and PC, although it will most likely also have next gen versions. It doesn’t have a launch window yet.