The one that was promoted as the last great game designed for the last generation of consoles went on sale on December 10, but it was far from being what they promised and much closer to being a disaster, we talk about ‘Cyberpunk 2077’ . A game that was eight years in development should not be excused with not spending enough time working on the PS4 and Xbox One versions, but that was what CD Projekt Red just argued.
We now know that CD Projekt Red had a questions and answers session with investors and CEO Adam Kicinski acknowledged that they were very focused on launching the game regardless of the problems detected by the test teams. The executive admitted that the game was not ready to go on sale and they needed more time.
Kicinski believes they betrayed their own working methodology by using another approach that would guarantee to release the game without the promised quality. Another of the admitted mistakes was showing the game on its PC version, an audience that is still limited today. The CEO is aware that this move will cost them much of the trust gained from their work on The Witcher, which is what he regrets the most.
Statements that reveal many internal errors
Kicinski admits that they thought about fixing the bugs of the PS4 and Xbox One versions as they were detected, but this never goes well, but ask Bethesda what happened to ‘Fallout 76’. The CEO also sent a message to Sony and Microsoft in which he states that the versions of the last generation consoles will not be similar to the next gen, but they will try to make it stable.
The truth is that it is unfortunate that CD Projekt Red acted in such an irresponsible way and released a game with so many errors after eight years of development. The name of CD Projekt Red will no longer be associated with excellence, but with the bugs of ‘Cyberpunk 2077’ and the disrespect to the players who have waited for it for so long.