With the launch of The days have passed remastered For PlayStation 5 just at the corner of the street, we are delighted to highlight our extended suite of accessibility features. By taking the basics of our reference list since the days in 2019, we have made the priority to evolve and improve accessibility to make the experience of the player more accessible and customizable when taking the broken road on April 25. Let's dive directly!
Visual characteristics
Personalization of subtitles is now greater than ever before in the days. We have added a total of 11 colors of subtitles to choose according to your preferences, which can also be used for the name of the speaker. Do you want to mix and match? No problem! Choose the subtitle text to be a single color and the name of the speaker to be another color. In addition to the customization of colors, we have also widened the substantive options of the subtitles. Originally, this could not be activated or deactivated. Now you can select between defect (transparent), dark, clear and black.
One of the largest extensions of accessibility to come to Days Gone Remastered is a fully customizable high contrast mode. This is associated with our high contrast HUD which has been implemented in the original game to help easier navigation and visibility. With high contrast mode, you can quickly apply predefined parameters with two predefined – primary and secondary options. However, you can also personalize it according to your preferences by defining the hero, the friendly NPCs, the enemies and the interactable colors according to the 11 choices of total colors that you also have with the subtitles parameters. These contrast options are designed to increase the visibility of the player during the gameplay.
Subtitles and high contrast mode, as well as other commonly used parameters, can be accessible to select even before entering the game with our new initial configuration screen when you start on remastered days for the first time. Other adjustments can be made in the accessibility tab via the selection of main menu options, which has also received an uprising providing real -time preview panels to display the settings of your choice without going to the game.
Audio features
Including an audio mixture entirely revised and improved in days from time to time, two new audio accessibility options are making their debut since the days for the first time – the narration of the user interface and the collecting audio indices.
The narration of the user interface activates audio descriptions for the user interface reading key information to help players navigate on screen elements such as all menu options and touchpad options in the game, including inventory, skills and scenarios. This parameter will be defined on “ on '' 'by default when the starting of the days has passed for the first time and can be switched “off” if you prefer the initial configuration screen.
With 240 collectibles dispersed in the open open world of the sprawling Pacific, we have added the option to activate the collection audio indices on sound notifications to help locate more easily collecting items. Whether you play through history or clean open world activities, this separate sound will help you find these difficulties that are difficult to find. In addition, you will feel increased haptic feedback thanks to your DualSense controller imitating sound as you get closer to the collection.
Game features
Fighting hordes, making bicycles to drive and sneak through Embush camps calls for more accessibility features so that you can enjoy the game at your own pace and in your own way. Take the brutal and dynamic world of days with personalized checks! The power is now in your hands to customize your style of play as you wish with fully remapable controls with your DualSense controller. This is also compatible with the fully functional PlayStation access controller.
Another exciting feature to come a few days is the speed of the game. The game speed determines the speed of the gameplay ranging from 100% to 75%, 50% and 25%. The speed of play is ideal for players who may feel overwhelmed in certain situations or who have difficulties with various entries in high pressure moments, specifically fighting hordes of monsters. Hordes are a pillar in a gameplay of time spent and with our new Horde assault mode arriving in the remaster, we wanted to make this unique combat experience more accessible to our players.
The additional features to come to days have remained remastered include the recent camera on the attack, the haptic vibration intensity cursors, the field of vision and the persistent central point. We have also made a change in quality of life in our QTE automatic additional feature. Before, it was only usable on easy difficulties. Now you can activate this framework in any difficulty of easy to survival II.
Most of the new accessibility features also arrive on PC. * *
At Bend Studio, we strive to create experiences that leave a lasting impact on our players. The pursuit of allowing players of all the ability to share our joy of playing together inspires our work every day. We hope that you will appreciate the final version of our Open World epic, and we can't wait to see you jump on the Drifter bike and the everyday experience that remained remastered have to offer on April 25, 2025.
* Update to the higher version of the construction ID 10034136 via the required patch 1.08. The narration of the user interface is not supported for the DLC of road broken on PC. Compatible controller required for haptic feedback and personalized controls. For the DualSense controller, the wired connection required to discover the full range of controller features at stake.



