The Lucid team has been working hard on a new patch for Destruction AllStars, available today, which brings various improvements to the game. We wanted to provide an overview of how this patch improves our gameplay as well as an update on the current season.
Over the past few months, we’ve refined the core Destruction AllStars gaming experience based on valuable community feedback. We are truly grateful to everyone who spoke to us on Twitter and Discord, pointing out what could be improved or repeated. Much of this is in line with our own observations and has helped guide our recent internal game testing as we try new things or push the game in new directions. Today’s patch includes a number of fixes and improvements, such as reducing the number of “ghost hits” as well as improving the slam system and foot experience.
By focusing on the base game experience, we’re extending Season 1 and adding additional levels to the AllStar Pass. We will come back with updates on future seasons at a later date. We made this decision with our community at the forefront of our minds and many of these improvements have already been released in today’s patch.
One of the biggest feedbacks concerned the so-called “fight hits” during multiplayer games. Players have reported that they sometimes feel like their vehicle is losing health, but without any clear cause being presented to them on-screen. While there are intentional mechanics that can cause this, such as Shyft’s hero vehicle being able to become invisible, the majority of cases indicate situations where other vehicles appear nearby, but do not make contact, or do not. no other vehicle in sight at all. We believe that one of the possible causes is the latency during an AllStars Destruction match.
There are a number of in-game factors that can affect a player’s latency when connecting to our servers and playing the game, as well as the inherent latency of other players in the game as well.
We’ve been working on a new set of settings between the game and the servers that should help keep everyone in sync a little better than before. Based on our own testing, some of our team described these upgrades as night and day as they helped reduce the number of “ghost hits” received.
No more banging and ramming
Another point of return was the minute-by-minute gameplay of Destruction AllStars. This can include a sense of frustration having a cooldown on your vehicle’s slam as you actively try to hit your next target. While we want to maintain a skill cap in Destruction AllStars, we do agree that those moments were happening a bit too often.
To address this issue, we’ve significantly reduced the Cooldown of Vehicle Slams for all common vehicle types as well as all of our Hero Vehicles. By increasing how often you can slam an opposing player, we believe this change brings a whole new level of destruction and fun to the game, as players perform spectacular wrecks with increased frequency.
This is just a preview of the improvements we made to Destruction AllStars in today’s patch. You can get your hands on all of these changes, and more, in live play right now!
New ways to play and more
While addressing community concerns with some of the game’s essentials is a top priority for us, we recognize that gamers are always hungry for new ways to play and new cosmetics up for grabs in Destruction AllStars. As part of the Season 1 expansion, we’ve added some new content and updates to the game that we think players can really enjoy.
Newly added in today’s patch:
- New high-quality skins and cosmetics
- Online games for single player game modes
- A new Quickplay playlist
- Bonus to AllStars and Hero Vehicles
- Two reworked Mayhem maps with a smaller arena size (uploading in a few weeks)
- Three new AllStar Pass premium levels
- Refreshed shop interface
While we’re proud of all of the new additions in the patch today, we’re especially excited to have been able to offer the community online matches for single-player play modes in today’s update. This was a highly requested feature by the community that the team worked hard on, so we’re excited to see you all partying and destroying your solo Mayhem and Carnado friends.
We’ve also made a few changes to two existing cards and will be adding them to the Mayhem playlist in a few weeks. These cards will be much smaller than the cards the community is used to and we find that they really speed up the carnage! We’ll be listening carefully to what the community thinks about these new cards, and we may have a few more community surprises up our sleeves!
We also did a balancing pass on our AllStars and their hero vehicles focusing on attracting characters that might have underperformed to better compete with some of our most used AllStars. Full details are in the patch notes, but there’s never been a better time to step away from your favorites and experiment with our AllStars in the arena!
Beyond season 1
We want to say a big thank you to the community, to each of you! Seeing your continued passion and support for the game is why we do what we do and we can’t wait to hear your thoughts on today’s patch!
We believe all of these changes represent a step forward in the Destruction AllStars gaming experience. The team really wanted to hit the nail on the head with our latest patch and make some really meaningful changes to our community. We’re excited to have also been able to come up with some cool new skins and maps for our community to earn and explore, and we can’t wait to share more information on future updates!