In less than 24 hours, PlayStation 5 players will be able to enter the hostile and mysterious world of Returnal. From disturbing alien creatures to haunting musical themes, Selene’s journey through Atropos is one you won’t soon forget.
But what exactly is the flow of this cyclical adventure? You may have seen trailers and other gameplay clips that show off a fast-paced arcade-style adventure, while other footage feels a bit slower and more exploration-oriented. The short answer is that Returnal is all of the above – and hopefully today’s deep dive from developer Housemarque will help make that point stand out.
Mikael Haveri, along with Narrative Director Gregory Louden and Game Director Harry Krueger recount a handful of typical “journeys” through Atropos, where the modular aspects of the levels change but some progress persists. This video picks up again fairly early in the process, where Selene has unlocked a melee weapon and made some initial forays into the ruins. From there we get a glimpse of the first real ‘boss’ and then the Crimson Wastes, the second region of the game.
As you will see in the video, you can return to some areas even after you die and start a new cycle – but given the resistance of some enemies, do you think? want to
Returnal hits PS5 on April 30, which could very well be “today” for many of you!