Duskfade's nostalgic vision on the action platform arrives on PS5 – iGamesNews

The Boss

Duskfade's nostalgic vision on the action platform arrives on PS5 – iGamesNews

Action, arrives, Duskfade39s, igamesnews, nostalgic, platform, PS5, Vision

Hi PlayStation Players! I am delighted to present Duskfade to you, a brand new 3D action plate-informator coming to PlayStation 5 in 2026.

Duskfade is a whole new action platform that merges the nostalgia for classic PlayStation titles like Jak and Daxter and the original games of clicks and clank, with a modern gameplay and a deeply sincere story. You play as a Zirian, a young apprentice from the workshop, while he embarks on an adventure to restore the time himself in a world enriched by Eternal Night, discovering vibrant locations in a wonderful adventure taking place in a magnificent watchmaker.

The game is under development by the talented team of Weird Beluga Studio, a group of fans passionate about action platform who want Duskfade to revive this magical and timeless feeling of these favorite titles of classic fan. Discover the brand new trailer below-and welcome to the world of Duskfade.


Duskfade's nostalgic vision on the action platform arrives on PS5

A nostalgic but new vision of the action platform

Duskfade is the kind of project that really excites us here at Firehine Games: it is a sincere tribute to the golden age of the 3D action platform, wrapped with a tight and fluid gameplay, an astonishing global design and a deeply emotional story that strikes hard in all good ways.

Each movement, combat and environment has been carefully designed to feel tactile, electric and full of momentum, whether it is the creaking of rails through crystal caves or to push the clock enemies. Players will jump, rush, deprive themselves and slide through magnificent levels that will revive the magic of classic action platforms, and we can't wait to bring this dream game to bring this year next year.

Here are some comments directly from the development team to help you better understand their vision of Duskfade:


“Our game is inspired by Jak and Daxter and Ratchet & Clank, with a movement that has been designed to feel agile and fast. The flow is a main objective, and we want players to feel like a zirian slips into the world, attaching actions transparent and covering great distances without losing momentum.”

– Tomás Manzano Sobrido, principal programmer


“The fight in Duskfade is inspired by games like Ratchet & Clank and Kingdom Hearts, with additional mechanisms inspired by contemporary action games, such as a reactive Dodge Roll, superimposed to add depth and keep the action fresh and dynamic”

– Esteban Marin Illana, game designer


A story of loss, love and advance

Under vibrating visuals and the explosive fight is something much more personal. Duskfade tells the story of the brothers and sisters Zirian and Allia, who find themselves pulled in a mysterious reality shaped by memory, sorrow and the echoes of their past. It is a game on loss navigation – inspired by real experiences of the development team – and learn to keep what matters while going forward.


“Losing a loved one always leaves a deep injury, especially when they were your guide and your model. This is what happened to me with the iASS of my grandfather. However, it gave me strength and inspiration to write this story. ”

– Ricardo Chorques Mesa, narrative designer


How a group of friends transformed a passion into twilight

The story of Weird Beluga began in 2019 when five university friends participated in the PlayStation talent competition with a passionate project and left with prices for the best game and the best art. With the momentum and support from PlayStation Talents and Sony Interactive Entertainment Europe, they made a great decision: they abandoned the university, founded Weird Beluga Studio and got to work.

Two years later, in 2021, they published their first title, Clid The Snail on PS4 and PS5, a full moment for a team that grew up playing on PS1, PS2 and PS3. This early PlayStation support has not only launched his first game, he helped shape their whole trip.

Today, three of the five original developers of the team, Tomás Manzano Sobrido, Diego Redondo González and Ricardo Chorques Mesa, always advance the studio. At Firehine Games, we are delighted to associate with them to give life to Duskfade.

Emotional resonance and representation in games

With Duskfade, Weird Beluga comes out of creating something that goes beyond being a fun action platform. The game is also part of an increasing wave of independent games that embrace emotional narration, personal themes and inclusive perspectives.

Whether you have experienced sorrow yourself or just want a game that connects to a deeper level, Duskfade hopes to offer something significant and universal to each player under his show.


“We are targeting a striking contrast in our game: a colorful and innocent visual style inspired by classic games, associated with a deep emotional story.

– Diego Redondo González, principal artist


Duskfade is more than a passionate project – it is a sincere tribute to the classic favorites of the action platform wrapped in an emotional story. Stay listening for more updates and a more in-depth overview of what makes the game a special trip soon, and we are looking forward to the experience of Duskfade for yourself when it launched on PS5 next year.

Leave a Comment