Greetings to all of our dedicated Let It Die fans. I’m super excited to announce that Deathverse: Let It Die is launching on PlayStation 5 and PlayStation 4 in Fall 2022!
Since our PlayStation State of Play announcement last year, we’ve received many rave reviews from our community. On May 28 and June 5, we also held an open beta test called Limited Time Open Beta: Destroy the Server! Players from all over the world participated and the test ended with great success thanks to all of you.
Our game was originally announced for Spring 2022, but due to the Open Beta results, the game’s release has been postponed.
Now our team here at Supertrick Games is working hard to make this game the best it can be. We’re also incorporating survey feedback into the open beta, so hopefully everyone will look forward to the game’s launch.
What is Deathverse: Let It Die?
The game is set after the events of our previous game, Let It Die, where players fight for stardom in the survival reality TV show, “Death Jamboree”. The show takes place in a virtual world known as the Deathverse, which was created by the Yotsuyama Group as a destination for people’s souls.
When participating in the Death Jamboree, all competitors will be equipped with a special “Wilson” unit, a robotic device that assists you in combat. Wilsons can transform into a weapon or shield to aid players in battle and are considered a must-have item by affluent consumers around the world.
If you want to learn more, check out this PS Blog post from our first iGamesNews, published right after PlayStation’s State of Play in October 2021.
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The development team discusses extravagant weapons
If you participated in our open beta, players might remember the five weapons that could be used in matches.
Game Director Shin Hideyuki and the Art Team provided exclusive details on the game design and artwork for each weapon.
“The basic weapon design in Deathverse not only works to cut or strike opponents, but adds a layer of horror as an instrument of torture. All weapons have a common design, where they have a reservoir (the glowing blue part) that contains a substance called “SPLithium”.
Machete
“We designed this weapon with standard Deathverse movement and action in mind. This weapon can be held with one hand, has speed variations for certain actions, and is incredibly well balanced in its ability to go on offense and defense, his normal attacks are a 3-hit combo, and players can activate his special attack to destroy opponents’ shields and leave them defenseless to kill him.
Hammer
“While retaining the key elements of traditional hammers, Deathverse combines their heaviness with the power of jets to create a new type of weapon that combines fast action with great visuals.
“Despite its slow speed, this weapon has immense destructive power. Its normal attacks can be chained together to create an endless combo and, when charged, can unleash a large and powerful shockwave that instantly destroys your shields. opponents.
“It may turn people off because it’s a departure from the hammer concept in typical action games.”
Katana
“We wanted to keep the original design of the beloved Japanese katana in the game, so this weapon has the fewest Deathverse-like elements compared to other weapons. Although extremely weak against shields, players can parry attacks and unleash combos that give them the edge in combat.
Arms
“This weapon has a lot of special functions that help it stand out from other weapons. Its attacks are strong enough to destroy opponents’ shields with normal attacks. Its normal combo can land up to two hits, and a third extra attack can be the difference between your victory and your defeat.This weapon also allows players to fly through the air to attack opponents from above, as well as set up a barrier to protect themselves from opponents’ attacks.
Circular saw
“This weapon is designed to look fierce and be handled with unique moves. Unlike basic slashing and smashing attacks, this quirky weapon can be nasty in its ability to land powerful multiple combos and deadly blows against enemies. Although these attacks require proper timing and precision, his versatility in performing special attacks and killing blows can be difficult for opponents to contend with.
I also received feedback on the Rex Bone skins released during the beta!
About Rex Bone Skins
“We deliberately strayed from the concept of a Wilson weaponizing himself and chose the ‘bones’ motif as it represents the wilderness of ancient times. These Rex Bone skins feature claws, fangs and other creepy bone-like elements to represent “strength”.
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I also have a special concept art of the game for our dedicated readers who read till the end!
About concept art
“The concept of the combat zone is based on the image of a red sea polluted by SPLithium and the mysterious ruins. The thickness of the trees and the ruins covered by their roots, the white aspect of the sea salt and the design that makes this scene look like it was shaped over many years are part of the set for the TV show.
That’s all for today. Stay tuned for more on Deathverse: Let It Die before it launches on PS5 and PS4 this fall.