One of the most iconic sagas in video game history is no less than 35 years old.
We are talking about Metroid, one of Nintendo’s essential titles during the golden age of video games and one of the fundamental points of what the industry would become from there.
Created in 1986, it has been one of the largest presences in the industry from then until today. With iconic gameplay, a sprawling map to explore, and an engaging story, plus Samus Aran’s iconic reveal moment as a woman, Metroid is a living legend.
This was the starting point for a series that with its next edition for consoles, Super Metroid, would lay the foundations for the future of video games, by serving to generate the term MetroidVania, for adventure games that cover an extensive map with enormous value. of replayability by expanding the level of exploration and discovery that can be achieved.
Metroid Dread
The legendary saga is about to take a step into the future as it begins the path to a new style, leaving the Metroids behind for a new enemy who will seek to take Samus to a new level of terror.
Yoshio Sakamoto, producer and designer of the Metroid saga, expressed that the future of the series would not have the already iconic creatures in the future, being Dread the first step of it.
“The history of Metroid up to this point has dealt with the strange destiny of Samus that has become entwined around this being called Metroid. And so far, that has been the focus of the series. But what this game represents is a little pause, or a kind of fresh start for something else. Nobody wants the Metroid series to end. But we just want people to know that there is some kind of new episode that is waiting in the works, and we want them to look forward to what we will do with that next, but there are no specifics right now. “