All changes to the patch or update 1.10

The Boss

All changes to the patch or update 1.10

2K Games, Civilization, Firaxis, patch, Sid Meier, update

On February 11 he reached the market Civilization 7. Now, less than a month after its launch, the game has received its first substantial update. Firexis Games has already released the patch or update 1.10 for Civilization 7. This update, available for both PC and consoles, responds to the numerous complaints of the community about the user interface, playability and errors that accompanied the launch of the game.

Throughout the last weeks, Civilization 7 He received minor patches. However, Firexis has focused on solving the problems reported by the players, but has also introduced new content, with update 1.10 of Civilization 7.

All changes in patch or update 1.10 Civilization 7 For PC

New functions

  • Updates of the geographical society of the modern era:
    • Master in Natural History now gives explorers +1 vision and the ability to obtain artifacts of natural wonders.
    • Complete the civic policy of the future now grants +1 artifact in the modern era.
    • Complete the civic hegemony policy now grants +1 artifact when an explorer investigates artifacts.
    • The cost of explorers has now increased that artifacts can be acquired from more sources.
    • Explorers can no longer create a new excavation site on an existing excavation site.
    • The continent lens has been updated to show the natural wonders that can provide artifacts.
    • Hegemony has exchanged places with militarism and now requires nationalism and globalism.
    • The number of artifacts that appear on small maps has been increased.
    • Santas cities can now become. Keep in mind that when players create their own missionary units, they will always follow the religion chosen by the player.

Leaders and civilizations

  • Leaders
    • Napoleon, Emperor: Napoleon, Emperor, can no longer reject sanctions for free.
  • Civilizations
    • USA: The United States now receives +2 resource spaces when building its unique district.
    • Buganda: The civic nyanza effect for modern Buganda was adjusted to grant +1 happiness and +1 culture in districts adjacent to rivers or lakes.
    • Japón Meiji: +1 resource spaces were added to the Single Zaibatsu district.
    • Siam: The cost of Siam's ITSARAPHAB action was increased to be 50% more than the standard action of making friends with independents.
    • Siam: A reported problem was addressed where Siam sometimes did not unlock correctly in the modern era after unlocking them during the exploration era.

Gameplay

  • AI (artificial intelligence)
    • The AI ​​will now work better when completing the route of the modern cultural legacy, by obtaining artifacts of natural wonders, investigating in museums/universities, completing civic policies, etc. (No more explorers of the death of death!)
    • A reported problem was addressed where AI sometimes did not spend all its points during an advanced start configuration.
  • Economy
    • The oil platforms now benefit from the warehouse bonuses granted by the masters of blacksmiths and combustion technology.
    • The effect of the city pattern pantheon decreased from +3 to +2 of influence on the altars.
    • Progress buildings that are instantly granted to the player will now be completed automatically.
  • Diplomacy
    • The sanctions can now be used in neutral relationship and their cost will decrease as the relationship becomes more hostile.
  • Crisis
    • A problem reported was addressed with the revolution crisis that applied more unhappiness in the settlements of what is indicated.
  • Military
    • Naval units can now disperse independent powers.
    • Refinements were carried out in the Army unpacking action. The players now have the option of selecting the commander's hexagon when choosing a dispected address. In doing so, the strongest unit will be unleashed in the hexagon of the Commander Unit and the remaining units will be organized in adjacent hexagons according to the Commander's current orientation Department. If the player indicates an address to unpack by selecting an adjacent hexagon, the strongest unit will be unpacked in that direction, with the next strongest unit unpacking in the commander's hexagon. The remaining units will then be unleashed in adjacent hexagons according to the dispected direction.
    • A problem reported was addressed with the promotion of harassment that accumulated involuntarily too high.
    • A problem reported with the incorrect bombing force used for the unique infantry units of the Imperial Guard and Sepoy was addressed.
    • Duplicate aerodrome commanders should no longer appear when conquering a settlement in the modern era.
    • You can no longer create a “ghost” unit (or multiple units of any kind) when the units are deployed by a IA commander unit during the normal game.
  • Natural Wonders
    • The natural wonder of the Bermuda triangle for all players was added.

Memories balance

  • We have made many changes in memories so that more of them feel viable options. Some memories were eclipssing leader and civilization skills and needed to be attenuated, while others were not stunning enough to take them often.
  • (The changes of each memory are detailed, which I do not translate, but I maintain as in the original)
  • Memories text updates
    • (Text changes are detailed, which I do not translate, but I maintain as in the original)

IU (user interface)

  • Text changes
    • (Text changes are detailed, which I do not translate, but I maintain as in the original)
  • Notifications
    • The message “There is not enough gold in the Treasury” now appears correctly when trying to buy an article that the player cannot pay.
  • Alignment and spacing
    • The lines that connect technology and civic trees now align correctly with their respective nodes.
  • Information about tools
    • The information tools of the unit now remains within the limits of the screen.

Changes Generales

  • The emerging victory window achieved now takes you to the right page of the Civilopedia if it is the final milestone, and the right tab on the victory progress screen otherwise.
  • The descriptions of the unique units of a civilization will no longer mention their level when loading the game.
  • Social policies and crisis policies can now be placed separately when you unlock both in the same turn. This previously made the screen seem stuck when any of the boards had an empty space.
  • The effect of the plot cursor should now be more visible during a growth event or by placing a building.
  • Selecting factory resources no longer highlights non -valid spaces.
  • A new icon for natural wonders in the lens of continents has been added, so it is easier for players to see where to dig up artifacts of the modern era.
  • The leader attributes menu was updated and improved.
  • Leaders' portraits are now updated correctly when relationships change during the game.
  • The displacement bars now respond correctly to the entrance of the mouse wheel.
  • A reported problem was addressed to enable or disable lenses hid the resource icons.
  • A reported problem was addressed where resources could not be assigned to their city of origin after being restored.

Narrative

  • Narrative events
    • Several reported problems that occurred in some narrative events were addressed.
  • MISSIONS
    • A reported problem was addressed where the Mission of the Legacy Route of the Great Library III was not completed if an academy building was bought.
    • Problems reported with mission text shown incorrectly were addressed.
  • Load screen
    • Typographic errors and other text problems of the load screen were corrected.
  • Miscellaneous
    • Additional audio was added for several IU events, including the first meeting diplomatic events.
    • Now the correct citizen characters for independent Korean powers is shown.

Specific changes per platform

  • macOS
    • Compatibility with direct mode for retina screens was added.
    • A reported problem was addressed where the fast access key did not work.
    • A reported problem was addressed where the side buttons of the mouse could not be assigned.
  • Linux
    • A reported problem was addressed where the side buttons of the mouse could not be assigned.

To know the changes of the patch or update 1.10 of Civilization 7 In consoles you can follow the following link.

Fuente: official page of Civilization 7


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