Clair Oscur Guide: Expedition 33

The Boss

Clair Oscur Guide: Expedition 33

Clair, Clear, Expedition, guide, Kepler Interactive, Oscur, Sandfall Interactive

If they already read Our review of this title They know we are faced with a Goty potential, a game that we absolutely recommend. However, we know that there are many players who are not accustomed to RPG like this and that can cause them problems to advance and enjoy the story at the beginning of the game. That is why we prepare this guide with advice for beginners and answers to the frequent questions that those who are just starting to play may have Clear obscure: Expedition 33.


Tips for beginners

Dodge

Because of the comments we have found, we realize that many players have problems with the elements of action of turns. To be clear, during enemy shifts we have the option of pressing the dodge buttons to evade enemy attacks or block them to counterattack.

The space we have to dodge is much broader than the one they give us to block. So the first time we face any type of enemy is advisable to try to dodge their attacks first – presenting the button before the attack of the attack hits our character – until we “learn the rhythm.”

If we dodged at the precise moment of the attack, the word will appear Perfect rather Dodge. If we are doing it good, it means that we have the necessary precision to try to block the attack instead of dodging it. It is more risky, but also much more effective. The counterattacks are the most powerful attacks in the game and can end enemies much faster than we achieve with normal attacks and skills, especially at the beginning of the game.

In summary. Whenever they face a new enemy, begin trying to dodge their attacks a couple of times. When they feel that they already understand the rhythm in which they have to press the buttons, begin to block. Remember that for the counterattack to arise, they have to block all the blows of an attack chain.

Later new ways of evading and counterattacking special attacks are introduced, such as chromatic attacks and jumps, but the game does a good job explaining them.


Equipe all pictures (yes, all)

Each pictures we get has a specific lumin or ability. If we equip and win four fighting, we can equip the play directly to any character without the need to equip the pictures.

We clarify that once learned, the lúmina can be equipped with any character, not only to the one who had the pictures equipped. We have seen a lot of confusion in the players because some seem to believe that each character must learn them independently, but it is not.

Each character can equip up to three pictures at the same time and we recommend that, Especially at the beginning of the game, dedicate one of these boxes exclusively to equip each new pictures that get and change it for another once the lúmina learned. Yes, even those that do not seem useful at that time may turn out to be life or death later and are going to thank them to have them learned.

This is very important because later they will also have to give importance to the improvements of strength, defense, vitality and agility that the pictures give and if they need to equip one just to activate a lúmino that they have not learned, they will have a hard time.


Do not ignore the improvements of characteristics offered by pictos

The luminas (passive) are the most striking aspect of the pictures, but the improvements they offer to force, defense, vitality and agility should not be underestimated. If they suddenly feel that a character does much less damage than others or has the health especially low – or worse, he is dying of a blow – most likely it is not that they are distributing the points of raising level, but that they have no equipped pictures that upload these characteristics.

The increase that pictures can provide to damage or life can be so dramatic that it can double these characteristics. That is why we recommend always looking at this when it comes to equip your characters. Among the advice we give to the players of Clear obscure: Expedition 33 It is that they always have at least one pictures that improve health in each character.


Distribute the points to level up

Every time a character rises, they give us three points that we can distribute among its different characteristics: vitality (more life points), strength (more damage), agility (more shifts), defense (receives less damage) and luck (probability of causing critical damage).

Initially, it is better to distribute them equally, giving priority to vitality, strength and defense With occasional increases to luck and agility so that they do not stay far behind.

Upon reaching act 2 it is good to start to focus on agility or enemies can begin to overwhelm us with too many shifts in a row. But if they are very good with counterattacks, that is not necessarily a problem. Personally we do not like to trust the probability of critics so we did not give much importance to this, but there are luminas and skills that take a lot of benefit from these and it is possible to create a 'Build' focused on them.

It is true that There are weapons that are enhanced with specific increases to certain 'souls' style characteristics. It is tempting to put all the points in these aspects, but that can harm them when they change their weapons. Unless they are in the 'endgame' and have already been decided by a weapon to use in the rest of the game, it is not worth focusing the improvements in this way.

In any case, objects that allow to reset the points and reallocate them to taste are relatively common, so they should not worry about “building badly” the character.


Weak points

A notable number of enemies in Clear obscure: Expedition 33 It has nuclei, bright points or tools with striking points. Others are able to invoke bubbles, hats or spheres that float on them and our advice is Always shoot them.

In the case of weak points, shooting them can cause mass damage (sometimes several shots are required), exploiting and causing damage to all enemies or even disabled their most dangerous movements.

Later we will find enemies that can be cured or create shields if we destroy the spheres they create, but even in these cases it is advisable to destroy them to avoid making special attacks. There are also enemies capable of controlling our characters or causing a plague that reduces their maximum health. In some of these cases a weak point (sometimes quite hidden) may appear that undoes the effects if we shoot.


How to distribute lúmina points

Equitably. It is recommended that all the characters, even the ones we use less – remember that those who are not in the team remain reserve in the event that the three members of the original team die – may have a similar capacity for lumens so that we can take advantage of them.


¡Explore!

Every time they have access to a new section of the map of Clear obscure: Expedition 33 Or get a new ability to be (swimming, crossing reefs, flying), dedicate time to look at all the new places you can visit. In addition to finding improvement objects that will help them be better prepared for increasingly difficult fighting, they can get new outfits, Camp music or discover amazing things about the 'Lore'.


Take note of chromatic nevron locations

The enemies with the word “chromatic” in the name are usually very difficult and, as a rule, it is better to ignore them when we first see them and return later to fight with them how much we have more level.

It is worth defeating them because they give very good rewards (unique weapons or objects in some cases), but there is a problem. There are enough of them and the game does not mark where they are. If they find one and decide to wait to face it, take note of where they saw him.


Armor

If they continue to suffer a lot of damage to fighting while learning the rhythm of elusive and counterattacks, we recommend activating and equipping the ability to Maelle armor. Activated correctly, the resistance of the three team members by several shifts increases.

Later we can learn a skiel skill that, in addition to armor, gives the entire team. We also recommend it a lot.


Answers to frequent questions

What happens if I enter the map levels that say danger!?

These levels have enemies that are well above the character of the character and can end them very easily. However, that does not necessarily mean that they cannot enter and take advantage of what is there.

Business players can enter these levels and get the objects in them while avoiding enemies or if they are very good counteracting and dodging, they can even defeat them (although it would take them a long time). Some of these levels such as red forest or the fountain do not really have any danger if they make the right decisions when talking with the snowring there.

In any case, if they enter and are eliminated, they can come out without any penalty.


How do you destroy the 'roots' that some paths block?

Those roots are called Painting skewers. In order to destroy them, we need the ability to break painting after find at least four lost gestters and then speaking with tailor at the camp. They have our Lost Gestales Guide (under construction).

By destroying most of these skewers we get luminous or chroma points, but some reveal great surprises.


How can I fly with this?

The ability to fly with this is shown in some of the game trailersE obtains as part of the story, very close to the end of the game. In fact, they give it to us when we can face the final boss.

Although it arrives so late, there is much that we can explore when we get this ability. We reach new levels, bosses and hidden objects that provide many more hours of play.


Where do I get the ability to dive from this?

This is a completely optional ability that allows treasures to be taken as chroma luminous points of the bright places in the map water. To obtain it you have to carry the relationship with this at level 6. This is achieved by talking to him and choosing the option to spend time by his side at the camp.

Keep in mind that the last levels of your relationship can only be obtained near the end of the game, after getting the ability to fly.


What is the 'old key' that they give me at the Lumiere fair?

That key opens a door later at a level called Old Lumierein act II of the game. It is something completely optional.


At the 'visages' level, should I go directly with the boss or is it better to explore the rest of the level?

If you want a good challenge, go directly against the boss. If they explore the rest of the first level, they can do certain activities that will make the fight much easier.


Other articles and guides on Clear obscure: Expedition 33

  • Review
  • All music records
  • All expedition newspapers (under construction)
  • All lost gestrals and nevron missions (under construction)
  • We explain the themes and history of Clear obscure: Expedition 33 (under construction)

We hope this guide of tips and answers to frequent questions of Clear obscure: Expedition 33 It has been useful. If you have any questions that we do not answer here, leave us a comment and update it to help them.

Leave a Comment