know the patch notes 1.43

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know the patch notes 1.43

Arc system works, Guilty Gear, Notes, patch

Next December 23rd, Guilty Gear Strive will receive a new update to version 1.43, which will fix some of the problems that came with the November update. Although this patch does not bring with it Venom, the second DLC character of season 4, it does include a series of adjustments and changes that seek to allow players of Guilty Gear Strive They feel comfortable again.

What are the general changes that will come to Guilty Gear Strive with patch 1.43?

Guilty Gear Strive: know the patch notes 1.43

One of the most significant changes in update or patch 1.43 of Guilty Gear Strive is the improvement in the consistency of the combos. Since, the hurtboxes of various characters, such as May, Zato, Nagoriyuki, I-No, Goldlewis, Bridget, Elphelt and Dizzy, to avoid unexpected interruptions in the attack chains. Another general modification is the increase in damage per chip damage of the attacks that cause Guard Crush. These attacks will now deal 25% additional damage, which could have a significant impact on defensive strategies. However, it is important to note that this change only applies to special attacks and super moves, not normal hits.

Which characters have received notable adjustments or changes in update 1.43? Guilty Gear Strive?

Guilty Gear Strive: know the patch notes 1.43

Update 1.43 Fuilty Gear Strive also includes specific settings for a host of characters, including Sol, Ky, May, Axl, Chipp, Potemkin, Faust, Millia, Ramlethal, Leo, Nagoriyuki, Giovanna, Anji, I-No, Goldlewis, Jack-O', Baiken, Testament, Sin, Johnny, Elphelt, ABA, Slayer and Queen Dizzy. These adjustments can range from small changes in the behavior of certain movements to more specific modifications.

General Change Notes for Patch 1.43 Guilty Gear Strive

Changes in 3 Vs. 3 team mode

  • Fixed the issue where you would be unable to move for a long time when returning to the lobby after a Team of 3 game.
  • Fixed an issue that caused unexpected behavior where it was possible to recover health and Burst meter via Support Skills when health reached 0 or time ran out.

Changes in the modo online of Guilty Gear Strive that arrive with patch 1.43

  • Fixed an issue where only Standard rooms would appear in search results in non-Team of 3 games, regardless of search options selected.

Changes in mofrom the mission

  • Fixed an issue that prevented the mission from being recorded as completed when done with simplified inputs for practice and combo missions.
  • Fixed other minor issues with quests.

Changes in the mall training

  • Fixed an issue that caused the Training Mode damage screen to display incorrect information under certain circumstances.
  • Removed the “Bit Shift Metron (Level 5 Home)” entry from Asuka's character-specific settings in Training Mode.

Others general changes coming with patch 1.43 Guilty Gear Strive

  • Fixed the description of Asuka's “Bit Shift Metron” in the Command List.
  • We fixed other minor and visual issues.

Changes in the melectronic universal of Guilty Gear Strive that arrive with patch 1.43 Guilty Gear Strive

  • Grip clashes– Fixed an issue that prevented a launch crash from occurring, even when a launch was entered during the launch crash window, when simultaneously overlapping with a hitbox of a projectile, etc.
  • Wall Stick, Wall Break– Fixed an issue that caused unexpected behavior related to Wall Break, such as additional Wall Break value gain during combos or changes to Wall Break conditions for an opponent stuck to the wall (Wall Stick) under certain circumstances.
  • Hitboxes in damaged state: we adjust some hitboxes while the characters are taking damage. For the most part, we have expanded these hitboxes forward and downward to improve issues with combos not connecting. These changes apply to May, Zato, Nagoriyuki, I-No, Goldlewis, Bridget, Elphelt, and Dizzy.
  • Attacks that cause Guard Crush– Chip damage adjusted to a constant 25% for all attacks.
    • This change does not apply to Guard Crush for normal moves that do no damage when the opponent takes cover (cheap).
    • The only exception to this is the damage dealt by Ky during Dragon Install.
  • Use restrictions on special moves– We fixed the following issues for certain special moves whose usage restriction resets upon landing.
    • The usage restriction is not reset when performing a Wall Break using certain methods in certain scenarios.
    • The usage restriction is not reset after taking damage when it includes an airdrop clash.

The individual changes for each character can be found in the following link.

Fuente: Arc System Works


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