Given the recent heyday of remakes of Resident Evil, many fans hope Capcom will offer the same treatment to other games in the franchise. While some want to see a reimagining of Resident Evil Code Veronica (2000), others feel that Outbreak (2003) would benefit more from new technologies. Unfortunately, it appears that Capcom has no interest in reviving this title. Despite this, the Japanese company has been investing in games with an emphasis on online multiplayer for the past year.
Leaving aside Umbrella Corps (2016), Resident Evil Resistance (2020) —a bonus for everyone who got hold of the ‘remake’ Resident Evil 3– it was the first bet on an online multiplayer since Outbreak. However, this title drank more from asymmetric multiplayer like Dead by Daylight (2016) and Friday the 13th: The Game (2017). The resulting product was an entertaining experience, but with flaws. While Capcom updated the title with new characters and costumes, never solved the real problems that plague him. This has resulted in the game having a tiny player base.
Less than a year later, Capcom announced a new multiplayer project. Via the Resident Evil Showcase, the company released Resident Evil Re:Verse. Like Resistance, this title will be a bonus for all those who are made with Resident Evil Village
Last weekend Capcom held the first closed beta of Resident Evil Re:Verse. Although it was only a small sample of what this title will offer, it makes evident the strengths of this online multiplayer. Of course, there are also shortcomings to correct.
As mentioned, Resident Evil Re:Verse It will be a ‘Battle Royal’. However, it will not be as massive as Fortnite The Apex Legends. Although the beta showed that only seven players will be able to participate in the Assassination mode, there is the possibility that other modalities allow more players. Despite the small number of participants, Resident Evil Re:Verse it can get quite chaotic. This is not only due to the small size of its maps – the closed beta only allowed play in the Raccoon City Police Station – but to its mechanics.
Before starting a game, players could choose from six humans: Leon S. Kennedy, There’s Wong, Chris Redfield, Claire Redfield, Jill Valentine Y Hunk. Each of these characters has a series of abilities – both passive and active – and two predetermined weapons. Although at first they may seem very similar, each will benefit from a specific game strategy. This extends to stats like health and stamina, which dictate the number of evasions each character can perform. If players don’t get used to dodging, they will end up dead on the ground.
However, unlike many ‘Battle Royals’, death is not the end in Re:Verse
Throughout games, players don’t just have to worry about their opponents. They will also be encouraged to explore the map in search of herbs, weapons, ammunition Y viral vials. The latter will not only increase the attack of the humans, but will dictate what biological weapon they will become after their death. Transformed into zombies, they will still be able to take out other players and rack up death streaks. This is the most distinctive mechanic of Resident Evil Re:Verse and what prevents it from being a ‘shooter’ of the heap.
Without having vials, players will transform into the weakest zombie: a large holomorph. If they have one, they can transform into Jack Baker The Hunter γ. In the case of having two, they can become Nemesis The Super Tyrant. Like humans, these characters have their own abilities and stats. However, they cannot be cured.
Now, the point system of Resident Evil Re:Verse it’s not as simple as accumulating kill streaks. In general, players are incentivized to finish with the top 3. This is not only because finishing them offers extra points, but also allows them to subtract points. This is not the only bonus. After being killed, the person responsible will be marked. If the victims get revenge, they will receive extra points. This system encourages chaotic encounters between all players.
Everything mentioned so far paints a rather attractive picture of Resident Evil Re:Verse. Unfortunately, the game’s beta suffered from the same issue that continues to plague Resistance. Although its ‘netcode’ was more functional than its predecessor, the beta of Re:Verse it was characterized by serious lag problems. Capcom has not shared information about it, but it seems that the beta of Re:Verse used a ‘peer-to-peer’ connection. This not only caused a bad connection to hurt everyone involved, but games were automatically terminated if one of the players disconnected. Hopefully Capcom can polish the ‘netcode’ further or opt for the ‘rollback’ implementation.
Last but not least, we look to Capcom to provide ongoing support to Re:Verse so that he does not suffer a fate similar to that of Resistance. This cannot be limited to costumes and characters. It should include corrections and balances that keep the title fresh.
Resident Evil Re:Verse it will be free for all those who acquire Village.