A year ago, PS5 editors got together to pick their most disappointing games of 2019. Now, with just over a week to go until 2020, the editorial team is back together to present its most disappointing games of the year. However, readers will note that some choices on this list will be controversial.
It should be noted that a disappointing title is not a synonym for a bad one. In fact, several games on this list were hailed by the editors of PS5. We even have a 2020 Poporo de Oro winner. The titles on this list were not chosen for their quality, but because they did not live up to the writers’ expectations.
With that explanation out of the way, it’s time to introduce the most disappointing games of 2020 to the PS5 editors and explain why they are on this list.
When it was announced at Paris Game Week 2017, the concept of Ghost of Tsushima I was captivated. An open world game set in the middle of the first Mongol invasion of Japan? It would be the first time that this event would be represented in a video game.
For three years, I was waiting for what was aimed at being one of the great PS4 exclusives. With God of War and Spider-Man, Ghost of Tsushima it was positioned as a game whose mere existence would justify the purchase of Sony’s eighth-generation console.
Unfortunately, this was not the case.
Although beautiful on a graphic level, Ghost of Tsushima ended up being another ‘sandbox’ in the vein of Assassin’s Creed. It should be noted that this does not make it a bad game. In fact, the base experience is entertaining and continued to receive content after its launch. Among these, the multiplayer Legends mode stands out. Even so, the fact that one of Sony’s great exclusives does not offer any novelty compared to a ‘third-party’ franchise is without a doubt my biggest disappointment of 2020 when it comes to video games.
DOOM Eternal it’s not a bad game. It wouldn’t have won the Golden Poporo for “best shooter game” if it were. Even so, I did not have a good taste in my mouth after finishing it. It’s all due to the long shadow of its predecessor.
He DOOM 2016 was what the genre needed at that time and it stood out for its simplicity when it came to offering fun and excitement. Eternal he went the other way. Too many game systems. Too much history. Too much complexity. It is still fun, but the ‘violent dances’ that were the combats of the previous game become overwhelming due to the large number of elements that we must handle. There is no longer a rhythm in the use of different weapons, ammunition is scarce and there are enemies that require the use of specific attacks. These restrictions affect the flow of the game negatively.
And I have not mentioned the Marauders, enemies that require us to ‘wait’ for the moment to attack. These go against the philosophy of DOOM and seeing them appear in a fight made me lose the desire to continue playing.
The game has many other playable merits, a great soundtrack, and is visually amazing. Still, its multiple combat systems made it a disappointment to me after the excellent game before.
CD Projekt RED was the one. He was going to bring innovation to the industry, not plunge it into the chaos of public relations. Even though it was released less than a month ago, Cyberpunk 2077 It turned out to be one of the biggest fiascos of 2020. Don’t get me wrong: the game looks fantastic on systems that can actually run it. However, that dishonesty towards eighth generation consoles broke the trust of fans.
The game was announced before the release of PS4 and Xbox One. It had five years of development with multiple delays and reports of ‘crunch’. In spite of this, the response of some is “it works for me.[email protected]”. What if the game had come out on its original date, before the arrival of PS5 and Xbox Series X? CD Projekt RED has a long way to go. Not just with his fans, but with the entire gaming community.
I don’t know why at this point I am still waiting for a worthy successor to The Legend of Zelda: The Wind Waker or some studio that dares to develop an open sea in the same vein as Nintendo’s work, my Zelda favorite. However, Windbound tackled that independent promise with its island theme, adventure on the high seas and tropical geography, which everywhere screamed Breath of the Wild as a figure of artistic inspiration and The Wind Waker as the central axis.
The end result was far from such ambitions, since Windbound is another of many ‘indies’ games that address procedural generation as an alternative to level design, without much interest in creating one for an island that attracts attention and that could even have been more inhabited than the Great Sea. In this way It is a cyclical, boring, somewhat tedious experience, throughout a game system where the main villain is sailing and where there is not a true variety of islands as promised.
The final lesson is that if you want to play something like Zeldayou better play Zelda.
This year we have seen good ‘remakes’, such as those of Resident Evil 3 and Final Fantasy VII. Yet hidden in the shadow was Panzer Dragoon Remake.
What could have been a great opportunity to revive the classic Team Andromeda game turned out to be a disappointment that highlighted the lack of love for the classic Sega Saturn. The graphics of Panzer Dragoon Remake They are quite modest for a game that arrives in the twilight of the eighth generation of consoles. Playable enhancements are not only unnecessary, they are not organically implemented. When it comes to bonus content, the game doesn’t have anything of historical value. This is a real shame considering the amazing source material. The only redeemable thing is the music, which did not receive any changes.
What do you think of our list? They agree? What were your most disappointing games of 2020? Make everything known to the comments!