Sony is reportedly issuing refunds to PS4 fans unhappy with Cyberpunk 2077’s performance.
As detailed in a thread of RedditSony now reimburses the full cost of the game even for those who have played beyond the usual two-hour playtime limit.
“I had to file a support claim online and wait over an hour to speak to someone, however they were quick to issue the refund and then remove the game from my library,” revealed player OP (thanks, VGC).
“Sony forces you to go through the support chat first,” they later clarified. “I never spoke to an agent live via chat, I used something automated and then they gave me a number that I could call.
“The lady I spoke to also said that Sony is filing a business complaint with CDPR about the issues, and I wasn’t the first to call today about refunds,” they added.
Another player confirmed that they too had managed to get a refund.
“I spent an hour on the phone after Chatbot denied me and I got my refund!” they wrote. “Shout au / SirPanic12 for the advice on how to mention that the game crashes and not be able to advance further. That’s pretty much all he had to say. “
CD Projekt Red recently revealed that Cyberpunk 2077 digital sales have already exceeded both development and marketing costs, just one day after launch. Specifically, CD Projekt says that it was only pre-order sales that generated profit for Cyberpunk 2077 from day one.
The news comes just hours after we discovered that only pre-order sales made a profit for Cyberpunk 2077, and Cyberpunk 2077’s digital sales have already exceeded both development and marketing costs, just one day after launch.
As Jordan explained at the time, CD Projekt Red released its 65/2020 financial report, which confirmed that on the day of its release, it had already generated more money for CD Projekt than was needed to develop and market the game to its full extent. development cycle.
CD Projekt Red just released a ton of bug fixes as detailed in the latest Cyberpunk 2077 patch notes.