The Mediatonic group was completely beaten by the reception of the Play Guys acquired by the PlayStation community when it aired last year during E3. But we haven't talked much about the game since then because we've been working hard to meet those high expectations. We kick the hype train on our way to launch with our first video in a series called "Behind the Stumbles" that takes concrete behind the curtain to see what makes the Magic Guys magical happen.
The first episode of the Behind the Stumbles series is aptly titled "What Fall Guys" as our team feels very important to illustrate that it's a great multiplayer game for players of all kinds. Our goal has been to make Fall Guys "the greatest game ever" with a clear promotion from Takeshi Palace and an anonymous A Knockout. Both game shows put their promoters in a strange and sometimes humorous position that any good gained by the skill is often reduced by the bizarre variety of obstacle courses and opposing methods of the contestants. We want players to feel as if they are in complete control while at the same time accepting that there is a power beyond their control that can ruin their well-laid plans.
The Fall Guys design itself plays into this feeling. From the arms and legs that lead to so many falls and misses on the great-looking outfits, the Flash Guys are almost always set to fail from the start, though you can't help but root for their success. In the end it is their failure that leads to the good physical condition of the game and some of the tough times of the competition, something we think will keep players coming back to master their skills and their avoidance of catastrophic situations.
What makes the Flash Guys special is to put those layers of unarmed Fall Guys players together in tight dresses and make them feel comfortable around the chaos to just one touch. As we say here, we want players to stumble upon Howard Greatness.
Our team can't wait for more engagement as we head to the PlayStation 4 launch later this year. We hope you enjoy our first Behind the Stumbles video and look forward to more sharing focusing on other aspects of the game such as crazy costumes, turnovers, and advanced strategies for success from the people who designed the game. And keep our eye out for the upcoming beta, that could be a great time.