Articles for tag: Board games, can39t, find, group, Play, RPGs, solo, Tabletop, Tabletop games

Geralt of Sanctuary

Solo tabletop RPGs to play when you can't find a group

Solo tabletop RPGs to play when you can't find a group

The most difficult mechanic in any tabletop game is finding people to play it with. The logistical difficulties of organizing a group, the influx of quality indie TTRPGs, and countless other factors have led to something of a renaissance in solo tabletop role-playing games – particularly solo rules for games that would otherwise apply to ...

The Boss

While you wait for The Witcher 4, a group of former CD Projekt Red developers want to get you interested in what they're working on by releasing a title and promising a proper showcase

While you wait for The Witcher 4, a group of former CD Projekt Red developers want to get you interested in what they're working on by releasing a title and promising a proper showcase

Rebel Wolves isn't quite ready to show you what it's working on just yet, but a small trailer has revealed the name of its first game. It's been a few years since Rebel Wolves, a team made up of former The Witcher and Cyberpunk developers, debuted, but it sounds like the new team is finally ...

Geralt of Sanctuary

The Veil Guardian’s group, rated from “good” to “best”.

The Veil Guardian’s group, rated from “good” to “best”.

Screenshot: BioWare/Kotaku As with Lucanis, your opinion of Neve might vary depending on whether you help her save her home in Minrathous in the early hours of the morning The Veil Guardian. But in both cases, there’s something fascinating about watching the magician-detective in her element. Neve knows the names of many of the people ...

The Boss

We’re not getting “Disco Elysium 2 assembled on Autopilot, Trauma, and Vampires,” but here’s how a group of former ZA/UM developers built something “familiar but fresh”

We’re not getting “Disco Elysium 2 assembled on Autopilot, Trauma, and Vampires,” but here’s how a group of former ZA/UM developers built something “familiar but fresh”

“Disco Elysium shaped me as much as I shaped it, and I’m forever grateful for the experience,” Argo Tuulik, the last original game writer to leave ZA/UM, told me. “That being said, there are some concepts that are incompatible with the Elysian world-building I’ve wanted to explore for years, and now I’m glad I didn’t ...