Xenoblade Chronicles 3 Dev used a procedural generation to manage 100,000 different means
Picture: Nintendo Xenoblade Chronicles 3 Programmer Monolith Soft revealed that he used a significant procedural generation to cope with a great increase in the property needed to build the world a critically recognized RPG. As described in detail CG world (Thanks, VGC), Monolith Soft's Map Model Designer Yoichi Akiizuki, Mitsuhiro Hirose support engineer and programmer ...












