Like us mortals, the venerable generator of the Final Fantasy saga (and Lost Odyssey, never in our hearts) is not getting any younger and seems to have completed a cycle that began long ago with the recent arrival of the second (and final) part of Fantasian. The moment seemed perfect to go back to that hypothetical final fantasy and confess some fantasies.
see also: Dragon Quest: Square Enix asks players about the future of the saga
It’s an understatement to say that one of the most iconic mustaches in the business made a resounding impact on it. With several dozen titles, the director of the first Final Fantasy works seems to have forgotten certain details of his career, as he confided in the journalist Washington Post
I don’t tend to think about my past. From time to time I may look up information on Wikipedia: “H, when was Final Fantasy VI released?” for example. So I look and see all the projects I’ve been involved in. It always surprises me, I have really developed a lot!
Bomb mission
It was precisely by reenacting the cult game among the cult ga mes that Sakaguchi had the idea of what would become Fantasian:
Final Fantasy VI reminded me how much I loved this type of gameplay and my desire to reconnect with my roots. Let’s face it: I’m nearing the end of my development career, so I figured I wanted to do something in a style that I know very, very well and that I personally enjoy playing.
And because there is definitely no age to satisfy one’s fantasies, the chief agent took advantage of the development of Fantasian to realize a dream that has haunted him since 1996 and the release of a certain Independence day
The team hesitated to spray this stunning diorama. They asked me if I really wanted that and I said yes! It was an idea that had been in me for a very long time, and I knew it was one of the last opportunities I would have. It was a personal dream.
How to cleverly quote the latest J-RPG from the Mistwalker studio and a famous intruder movie from the end of the XX. It is a present.