They may not sell Assassin’s Creed or Call of Duty numbers, but every FromSoftware game release is an event. Even if you don’t play them yourself, it’s hard to ignore the eager anticipation ahead of launch, the buzz and excited chatter when people finally get their hands on the game, and the inevitable musings about the game’s philosophy and From Game Design.
That said: Hype is inevitable.That’s why we’re here to give you five reasons why we can’t wait to play Eldon Ring.
This is not a Dark Souls sequel
The influence of the Dark Souls game cannot be overstated. There is an entire subgenre with this name! But you can tell From has been working on Dark Souls for a while, even before Dark Souls 3 was released. Elden Ring represents a radical breakthrough for the studio: a new design in a new setting, a great opportunity to pick a classic mechanic to bring back, and what to leave behind.
Elden R ing will undoubtedly borrow a lot from Dark Souls, but it will do so on its own terms, unconstrained by player expectations.
This is FromSoftware’s first open world game
This is (hopefully) the first in a new series for the studio, and Elden Ring also represents a shift in the way the legendary developer has built its world so far. From the first time away from linear design, the game world is opened to the player from the very beginning. We can’t even imagine how this will affect the tight balance or perfect pacing we’re used to getting from the developer’s work, but there’s no doubt that seeing how these challenges are addressed — and whether it’s for From’s games , the shift is ultimately a good move.
But if the tech demo we’ve been able to play recently is anything to go by, this change of direction is a smart move by Miyazaki and his colleagues.
So many new mechanics to keep us hooked
Elden Ring isn’t just the team’s first open-world game, it also introduces many new mechanics and systems. Unlike past Souls games, you’ll be able to jump freely, which is sure to play a role in the game’s tough boss fights. Tech tests showed us a few examples of how this improved mobility can save your skin if your reflexes are quick enough. With more and more attention paid to verticality, jumps also need to reach some hidden areas.
Then there’s the horse, which is not only designed to reduce travel time in the larger world of Elden Ring (compared to earlier games), it’s also another tool in combat. By the way, a horse that can double jump can help you take down enemies in a number of ways. Elden Ring also offers mounted combat, so you can quickly pick off the fall to dilute the herd (or even get away with dodging if necessary) before engaging with a larger target. Your horse companions are even useful in boss fights, some of which seem to want you to survive on horseback. You don’t get that in Bloodborne.
Witness the evolution of combat after Sekiro
Sekiro: Shadows Die Twice is easily the funniest post-game post-Demon’s Souls from From. Much of that game was unique and so explicit that it was almost a statement. FromSoft can innovate beyond the simple upgrades of standard sequels. The pacing of combat is demanding, and the reliance on parrying and timing keeps large numbers of players out of the way. It doesn’t make sense for the studio to ignore these satisfying mechanics, at least not to bring back a version for Elden Ring.
Sekiro also introduced stealth mechanics, and Elden Ring seems to be expanding already. Some areas of technical testing can be done like modern cell division; take the guards away and slowly enter the camp.
We’ll have to spend a bit longer on the Elden Ring to see if stealth becomes something we often rely on, or forget completely after the first hour. But it’s always nice to have more tools at your disposal, right?
make soul
In a way, all the additions we’ve seen so far in Elden Ring make a lot of sense. The bigger world gives you a horse and more athleticism. More enemies scattered around are great for the stealth system to glow. But crafting is still a wild card — especially when the game wants you to chop trees for wood or rocks for metal, and your eyes tend to roll.
From what we’ve seen so far, you’ll be able to turn the world’s animal organs and other resources into various consumables, as well as different kinds of tools, such as sleep arrows. The potential this brings is huge, and in. Elden Ring is getting closer and closer to RPG territory. We hope production doesn’t turn into a chore, but it’s certainly one of the most noteworthy elements in Elden Ring, especially compared to other games in FromSoft’s extensive back catalog.
Elden Ring is coming to PC, PS4, PS5, Xbox One and Xbox Series X/S on February 25th.
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