Gaming News LoL: “How can you improve the behavior of 95% of players overall?” asks Riot
While League of Legends excels on many levels, it’s not without its flaws. Often cited by players, it is the toxicity of certain members of the community that needs to be corrected. Something Riot seems to have their sights set on.
Summary
- “Only 5% of gamers disrupt regularly”
- “86% of reports” from so-called normal players
“Only 5% of gamers disrupt regularly”
Since its release in 2009, League of Legends has mobilized more and more players according to the numbers shared by Riot in early November. And as with any online game, part of its community regularly commits anomalies during games: anti-game, insults, harassment… In short, there are often disruptive behaviors that the studio has recently targeted to limit. However, this does not seem to have been enough. The proof with a MEA to blame from TimTamMonster, new producer of Disturbing Behavior Systems, on the official League of Legends blog:
I know that over the last few years you have been frustrated by the lack of advances in anti-disruptive behavior systems. You have told us many times how important this action is and I agree.
In her post, she explains that behind the scenes, the Riot teams have been focused on improving the system for sanctioning players who regularly disrupt, but it hasn’t had enough impact: “Only 5% of gamers disrupt regularly“.
“86% of reports” from so-called normal players
And yes ! TimTamMonster explains that the remaining 95% of players, meaning those with an average decent attitude, 86% of reports are received by teams. Riot wants to improve on these players”his game plan“Rewarding Model Players: An honor system in place since 2018 is to reward one of their teammates after the game. The latter is upgraded and can bestow a special skin on the most honorable players.. TimTamMonster promises to improve verbal harassment detection systems, which are often linked to other disruptive behaviors. Finally, she also reminds us that change can also come from the players:
It’s not always easy, I know, but even the most perfect systems cannot prevent all wrongdoing. Because you don’t just have to build systems to affect human behavior; You also have to think about the people who are playing. everything depends on you
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