Today is the internet filled with handy previews for the next month Pokemon scarlet and violet. But not from us, because Nintendo has us on its naughty list. So instead we read everyone else’s coverage and handily compiled everything we learned along the way. Take theCompany.
With that in mind, here are nine new things we’ve learned about Pokemon scarlet and Violet.
It’s quite big
So we knew that Pokemon scarlet and violet was going to be big, but the overall vibe throughout today’s coverage is, “Woah! It’s even bigger than we thought.” During the hour-long demo, the good boys and girls got to play, reporters were limited to a small slice of the overall map, and it turned out to be evenly matched the was far too big to explore properly in the time window.
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During the preview, players were given access to the legendary Koraidon, which appears to be moving very quickly, and even then the area still felt huge. And to emphasize it, it was only a small part of the whole game. Some guy at Polygon made a comparison breath of the wild.
Legendaries arrive early and leave quickly
in earlier ones Pokemon In games, we expect the Legendary Pokemon to arrive after we battle the 7th Gym or something. While Nintendo has yet to confirm exactly how early Miraidon and Koraidon will appear scarlet
That’ll be great news because apparently they’re very agile. Even better, the way they change shape is automated. So if you’re gliding through the sky (ignoring a stamina meter) and flying into a cliff, they switch to climbing up the side themselves. Then dive into the water and they will boot automatically. Which sounds very neat.
NPC trainers leave you the hell alone
A frustration Pokemon Games since they existed Pokemon In games, NPC trainers have always started fights just because you got too close. Not anymore, thank god. As they explore Paldea’s open world, such trainers will indicate if they’re ready for a fight, but now you’re the one triggering them. Which seems only fair – it’s been their turn for 27 years.
You don’t have to wait your turn in raids
While raids are still technically turn-based, that’s just between you and the Pokemon. Of the four fighting characters (Wither Real or AI), you can fire all attacks whenever you want, or even simultaneously.
When it comes to terestallizing your monster, you’ll need to do a few regular attacks first to keep some balance. And that cheer we’ve heard of it beforethat amplifies the attacks of others? You can also do this anytime, not just when your Pokemon is KOd as previously hinted.
Pokeballs bounce three times
Sure, that’s the normal way of things, but we were concerned for a moment. in the Arcus those prototype P-Balls only made the one blip, and that was it very wrong
Day/night cycles are not tied to real life
in the scarlet and violet, the time of day will run on an in-game clock instead of being linked to real life. The same goes for the weather. These ideas seem fun in theory, but in practice they’re a nuisance if you can only play at a certain time of day or live in a location with cloudy weather.
Different Pokémon will be expected to spawn at different times of the day, but everything will happen on Paldea’s own clock. And now storms can come anytime, and your little trainer will crouch, trying to cover his head while you scramble for cover.
You have to fight against huge vehicles
Of the game’s three paths (the gym, finding giant monsters, and battling Team Star), Team Star’s territory takeovers on Starfall Street are the most surprising. Apparently inspired by Distant scream
You can change your face if you want, but not your hair
Perhaps the strangest piece of information to emerge from today’s previews is that you’ll be able to change the shape of your face whenever you want, even while walking around fields, but if you want a new haircut, you have to go to a salon.
I’m so intrigued by what this says about the world of Pokemon, where people can seem to completely reshape their facial features and head bones, but need someone else’s help with a new goodbye.
The Switch might struggle a bit with the game’s ambition
Poor ol’ creaky Switch has been struggling with its own games for years, but loudly VG247, encountered performance issues while playing. That was definitely the case Arcus too, but we mastered it. Come on Nintendo, we’re ready. We know you’re waiting BotW2 for the “surprise” reveal, but let’s just have a beefier Switch already.
I copied information for this article Serebii, igamesnewsthe video above from PhillyBeatzU, PCMag, IGNand VG247.
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