The latest video game from a tech-focused team Digital foundry questioned the recently released remaster/remake Crisis Core: Final Fantasy VII Reunion. In this case, we’re looking at the Nintendo Switch version running at a relatively steady 30 frames per second in docked and handheld mode. When the game is played in docked mode, the resolution ranges between a dynamic 540p -720p, and in handheld mode the resolution is dynamic between 432p-720p, although it generally hovers around 504p. As you’d expect, the Nintendo Switch version of Crisis Core: Final Fantasy VII Reunion has seen sacrifices in some areas to make the game run well on the system, but Switch owners should rest assured that it’s a decent port from Square Enix.
- Nintendo Switch version:
- gamma is off compared to other systems
- most features are retained
- the expected pairing is here
- reduced leaf extraction
- lower resolution post-processing
- SSR is noisy
- realtime shadowmaps have mixed removal of realtime shadowmaps in external settings
- appears to be using capsule shadows
- 576p-720p/30 in the dock
- 432p-720p/30 in handheld, usually 504p
- there are problems with the rhythm of the frames
- a few drops below 30
- no motion blur