game news The iconic Rockstar saga wouldn’t be what it is without this GTA episode
Today everyone knows Grand Theft Auto in its current form. But before GTA and Rockstar experienced all the successes of their history, they went through many phases. Today your new installment of JV Legends invites you to return to the history of the game without which one of the most famous video game sagas would no longer exist: GTA 3
It’s early 2000, Rockstar is a development company doing well in the market and competing with its flagship license: Grand Theft Auto. After a first title that was all the rage in 1997 and a second in 1999, the question very quickly arose in the studio: how to renew GTA? At the beginning of the millennium, the task is difficult, the critics are not kind to Grand Theft Auto 2, it is assumed that it does not revolutionize enough. Neither one nor two, Rockstar is back in the kitchen and in less than two they will create a title that will renew GTA, revolutionize video games and take the franchise to new heights. At the beginning of its development, GTA 3 was codenamed… GTA 3D, this name sums up very well the challenge that this new title presented to Rockstar. We had to go from a top-down 2D game to a third-person 3D game. It’s imperative to move on, this is the 2000s, this is the future.
Liberty City is the name of the city in this GTA 3. Freedom will also be the catchphrase for the Rockstar title. The developers will comb every borough of New York, taking a variety of language, customs, and architectural notes to transcribe in Liberty City. We’re talking more than 8000 lines of dialogue! And quests, characters, an atmosphere directly inspired by black films and American series. GTA 3 has a darker, deeper narrative with a transgressive, anti-system tone (thank the Houser brothers for that). Everything seems perfect for a great release throughout 2001, but a major event will force Rockstar to delay the release of its game…September 11th. A title like GTA 3, with its visual and serial violence, will inevitably cause controversy after such an event, so certain elements must be checked.
An image to save before it even gets corrupted
Have you already been to Darkel? He is a character appearing in GTA 1 and 2 that offered missions where you had to kill as many people as possible. You understand well that after an event like 9/11, these missions can no longer be present in the game and that, just like Darkel’s character, these missions are not present in GTA 3. It must also be clear that this particular game from Rockstar will capture the perverted imagination of the media or the populace to claim that GTA is the cause of violence among young people, or even the cause of all murderous shootings in the United States. Before and after release, GTA 3 has received a lot of criticism for the audio, although Rockstar has always struggled to keep a pact with its audience: Every action has its consequences. Every time a civilian is killed, like when we rob a store, the police are after us. We are made aware that unprovoked violence will inevitably be punished. For more information, see the GTA 3 episode of JV Legends available in autoplay.
GTA 3 was released on October 26, 2001, in a year of stiff competition from games like Max Payne and Devil May Cry. Nevertheless, the game has made a name for itself with 15 million copies sold in the long term. He revolutionized the genre and coined the term GTA-Like. All other achievements of Grand Theft Auto: San Andreas, Vice City, Episode 4, Episode 5 (and the upcoming Episode 6) are due to the success of GTA 3. For more details, we invite you to watch your new episode of JV Legends just above the article.