So much so, that we have no guarantee that the company will make a profit by selling this compound at a historically significant price, 499 euros, because they all indicate that the cost of production per unit will be greater. If so, Microsoft would have used the tactic there they get lost by selling hearts if you want to earn money later by selling games. In any case, let's take a look at its Hardware.
Xbox Series X Hardware
CPU | Custom Zen 2 | 8 Cores at 3.8 GHz (3.66 GHz per SMT) |
GPU | Custom RDNA2 | 12 TFLOPs, 52 CUs at 1,825 GHz |
Death size | 360.45 mm2 |
Process | 7nm upgraded |
Memory | 16 GB GDDR6 with 320 bit bus |
Imem bandwidth | 10GB to 560GB / s | 6GB to 336GB / s |
Storage | 1TB custom NVMe SSD |
Last performance | 2,400 MB / s (RAW), 4,800 MB / s (Linked, with custom hardware breakdown). |
More storage | Up to 1TB using expansion cards |
External storage | USB support 3.2 |
Optical drive | Blu-Ray 4K UHD |
Performance indicator | 4K at 60 FPS, up to 120 FPS |
It's no surprise, since it's been an open secret, that the Xbox Series X carries ancient AMD CPUs and GPUs. The only thing that attracted attention to this was that Microsoft confirmed the process «7 nm enhanced", Which is probably the TSMC N7P site.
The processor has 8 AMD Zen 2 cores that, with SMT It offers 18 access threads and is a great line of performance over the 8-core Jaguar chips developed on the Xbox One X. Of course, the operating speed is "too small" to tell the truth, perhaps for console control purposes.
Surprisingly, they have also made it clear that with SMT it worked at a low speed from 3.8 GHz to 3.66 GHz, so it seems the console can disable you intelligently as you need more energy savings.
The decoration processor is an integral part of any console, and in this case Microsoft has chosen, as we already know, for the AMD GPU with RDNA2 architecture, which is one step above the "Navi» GPUs since this case has optimized the hardware for the DXR 1.1, support for VRS, and fast-tuned Ray Tracing for power.
The GPU operates at 1825 MHz with 52 CUs (3,328 Stream processors as each CU has 64 in RDNA2) and offers a maximum performance of 12 TFLOPs (excluding CPU). Graphics engine it can support 8K resolutions, though the purpose of the Console operation gaming with 4K resolution and 60 FPS, with support for 120 FPS in some games (remember that it also has support for Fixed Rate of Renewal).
The method used for memory in this X of X is very detailed. It has 16 GB GDDR6 but it's split into two, so we can say that they are 10 + 6 GB (still not sure but it seems that Microsoft has not yet used hUMA). So, 10 GB works with a bandwidth of 560 GB / s and the remaining 6 GB is a bit slow, with a bandwidth of 336 GB / s.
As for storage, the Xbox Series X has a traditionally 1TB PCIe NVMe SSD with a speed of 2,400MB / s at maximum performance, but it reaches 4,800MB / s when it manages the archive with a chip dedicated to it. You can duplicate storage with an expansion card that will be sold separately, though it shouldn't because it supports USB 3.2 Gen. 2 extended.
Microsoft shows inside the console
We already know the Hardware for the Xbox Series X, but that's not all because Microsoft has also been able to teach you (politely, of course) what it's like inside.
We see a large heatsink that goes in the opposite direction, with two sister boards (one GPU and one CPU) in the middle on the other side of the power supply. A single, large follower of the turbine cools the entire system at high altitude.
As you can see, Microsoft hasn't shown much about going into the console's interior, but at least we already know what it is like, and the fact that it works on two sister boards is a bit strange, especially since it leaves us with the mystery of how it works. connect everything.