I never dreamed of becoming a star, even as a child. But by playing Months of Madness, the very first game of the people from the Norwegian Rock Pocket Games studio, I was given clear proof that I couldn't just play it in the outdoors, long before adult abominations were seen.
Months of Madness came out on PC last year and landed on PlayStation 4 and Xbox One this week; I played the PS4 version. The game follows Shane Newehart, an expert based on Mars' secret base. He told his friends and family that he was in Antarctica to hide the fact that his outer space team was actually investigating signs of life that first discovered the mission of the mission's assistant, a secret organization known as Orochi. Shane's work as a technician mainly focuses on making sure life-sustaining technologies are in place – things like basic solar panels. Mundane activities like this constitute the opening moments of the game.
I love games that can do mundane tasks feel stressful even when there are no threats or shocks. Recently, I've fallen on the heels of a world-watching minigames Please and moving boxes around Wilmott's Warehouse, again Months of Madness it is a little boring at first. Leaving the safety of the Mars base requires a number of steps: installing a helmet, make sure you have enough oxygen for your machine, and adjusting the airlock to keep the sterile waste out.
None of this is too complicated, though Months of Madness it is strange to place you in the first place of an astrologer arguing with the unpleasant planet of an unknown planet. After returning to base, I made the mistake of removing my helmet before returning the oxygen to the airlock, sending Shane into a coughing position as his lungs battled with the undeniable air of Mars. I planned to return the glass orb to Shane's head, and gave him a few minutes to regain his resolve before moving him on to the next mission. (If you're reading this, Elon Musk, don't hire me for your Mars mission. I'll take you down.)
After the first hour or so, Months of Madness erupts on a full-night Nightcraftian. The black ichor covers the walls of Mars' base, tents exploding in every corner, and the only "witch" the group is beginning to see in your complete vision. The story becomes a mishmash of awe-inspiring boats adapted to science fiction, adding a new layer of horror to that. Even when the monsters are chased and it comes to catching many of the most bizarre pieces, the fact that Shane is buried on a planet more than 137 million miles from Earth remains a truly shocking adventure.
Months of Madness short but full of wonderful things. I always found myself staring at a new composition or table, taking screenshots as if I were a visitor and not a troubled witch trying to survive the catastrophe. The story is absurd – I can't really tell you why things happen the way they do – but nonetheless, they alert the player to the fun time of constantly forcing hours of play time. It's actually a walkthrough, but one that makes good use of resources that are likely to go for better testing or combat mechanics.
If this is what awaits us on Mars, perhaps we should try our best to fix the problems on Earth before committing ourselves to a backup plan.