Final Fantasy VII Remake It is just around the corner, although there are already users who have received their collector's edition at home. The new Square Enix is scheduled for release on April 10, the day that many will see that it was not a joke about the two Blu-Ray discs, nor the enormous size it occupies when installed. The team wanted to explain the reason for such a download size, and they have pointed to a big culprit, the city of midgar
At the time, Yoshinori Kitase, producer of this title, already explained that the desire to offer something to match was the reason that this first project only covered the huge city of the game. However, now it has been one of the directors, Naoki Hamaguchi, who has wanted to explain why so many gigabytes are due. In an interview with USGamer, has underlined the following:
"Instead of modifying standard materials for individual locations, such as the Suburbs or the Shinra Building, we decided to build each location using unique materials to achieve the desired quality for FFVII Remake."
The reuse of materials, or assets, It is one of the most common to optimize both the development and the volume of video games. However, when redoing one of the most famous RPGs in history, Square Enix decided not to skimp in any way, giving r ise to something that is around 100 GB of space. Without a doubt, ambition perfectly defines what has motivated the team, in fact it is something that is reflected even in that BSO with more than 7 albums that they are going to release soon.
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