The next generation of console launches this holiday season, with Microsoft and Sony introducing the new Hardware in the form of Xbox Series X and PlayStation 5, respectively. But at this point in time, because both hearts will give full consensus back to the games of today's generation, that does not mean that there will be a past. Microsoft is moving forward one step further: its first-team games will be played on both the Xbox One and Xbox Series X, at least for now, meaning nothing will be restricted to the new console.
"With our content coming out next year, for two years, all our games, such as PCs, will play down that family of devices," said Matt Booty, head of Microsoft's internal development teams at Xbox Game Studios, interview with MCV. "We want to make sure that when someone invests in the Xbox between now (and the Series X) they feel that they are investing a good deal and that we are committed to all the content."
Microsoft provided an overview of two Xbox Series X games, 343 Industries & # 39; Halo Infinite – planned to launch alongside the console – with Ninja Theory & # 39; s Senua's saga: Hell 2. The company's advertising is likely to be focused on later versions of both titles, highlighting all the bells and whistles that the Xbox Series X will offer, such as real-time x-ray-based imagery.
Generation compatibility is good news for tens of millions of Xbox One owners out there, as they won't have to buy the Xbox Series X to play the new Halo game. But there is also a downside. For both generations, the complete Xbox is a "family of devices," as Booty says, running the game from the Xbox One launch to the Xbox Series X. interview with GameSpot, Xbox Head Phil Spencer said that the Xbox Series X offers "more than eight GPU capabilities for the Xbox One."
If first-time developers have to invent a game that can be played on multiple hardware types, is there a risk that their wish will be hampered by the limited scope of the Xbox One? Could they do more if they weren't limited by the support issues that would be for a 7-year-old console at the launch of the Xbox Series X, and were able to focus solely on Hard-gen Hardware? (Microsoft currently will not comment on many reports for the next-generation model
Well, for one thing, this isn't a problem for PC games, it's more of a continuation. All kinds of games over a decade are still being played in modern programs. And new games are designed for disabilities, so that computers with old features can no longer handle them. Booty himself echoed this, saying that the Xbox ecosystem would work in a "PC (gaming) genre."
Microsoft has been laying the groundwork for this setup for years. The company has begun blurring the lines between Xbox and PC with techniques like Xbox Play Anywhere and many generations of backwards compatibility. And with the Xbox One X, it was felt by Hardware while maintaining Xbox One software and ecosystem services. Going with cross-genre games just takes that philosophy to the next logical step – eliminating the idea of different generations of console. (I, Sony, have always been following the same path, however, with no warranty on PC games like Microsoft did with the Windows operating system. We'll see that Sony is also emphasizing cross-gen) game between PS4 and PS5.)
To be sure, Booty said that the Xbox Series X's upcoming developer will work to show the power of the console. Halo Infinite 343 Industries engineers "will definitely do things to make a profit" with the new hardware, Booty told MCV. And there is a long history of service development in the console dut, if only to list startups with upgraded ports instead of a completely new option. But a lot of the commitment that has maintained the compatibility (and perhaps, the more buy / fall / cross / save) between the Xbox One and the Xbox Series X – that's a new way that could change our perception of console gaming permanently.