A Plague Tale: Requiem, the sequel to the critically acclaimed film A Plague Tale: Innocence of Asobo studio there Focus Entertainment, launches a video summary of the game sequences. The production will be present at Gamescom from August 24 to 28 in Cologne (Germany) with a playable demo. Additionally, Focus Entertainment will launch its behind-the-scenes video series “In Focus” on August 30 show development A Plague Tale: Requiembefore its release on October 18!
New horizons and tips
Embark on Hugo and Amicia’s next adventure and venture into 14th-century southern France, before setting sail for a mysterious island in the Mediterranean Sea
Choose to attack from the shadows or unleash hell, aided by Hugo’s new powers of sensing the movement of surrounding enemies while sneaking around and manipulating hordes of rats to decimate entire squads of soldiers .
Play the demo at Gamescom!
Participants will be able to play one of the first chapters of the game during the fair from August 24 to 28.
The public will find a demo at the Microsoft booth (Hall 8.1 booth B-051 – C-058), offering show visitors the chance to play the same level featured at the TriBeca online festival for those who missed it last June. .
Another demo of the game will be shared with the media at Gamescom, allowing them to experience the level featured in the extended gameplay trailer firsthand.
The story behind the game
Finally, Focus Entertainment is releasing its behind-the-scenes “In Focus” video series on August 30 sharing exclusive interviews with the developers of Asobo Sutdio, the team behind A Plague Tale: Requiem
A Plague Tale: Requiem It will be released on October 18 on Xbox Series X|S, PlayStation 5, PC and in cloud version on Nintendo Switch. The game will also be available from day one on Xbox Game Pass for consoles, PC and in the cloud. The booking campaign is now available; register as a Focus member to get the latest information and news from A Plague Tale: Requiem and the entire Focus catalog.
I’ve traveled to worlds you’d never believe, ended up with enemies that elude all mysticism. I felt my pulse quicken with each battle, and the sigh of someone who knows they will have to get back up. There’s always a villain waiting and an adventure around the corner.