Even if lovers of “Soul transmitted“Perhaps they have their sights set on the next version of the Elden Ring DLC, it is also true that there are many proposals coming to the market for fans of the games now called “soulslike” to take in throat Today we are looking at one of them recently launched,. Morbid The Lords of Ireand if you join me in this analysis, I will tell you what it looked like to the commanders of the Xbox Series.
History
As it is the continuation of the great Morbid: The Seven Acolytes from 2020, we return to play Striver, the hero of the previous game who returns to face the Gahars in the kingdom of Aya. Five will be the bosses who returned from the abyss and have occupied and led various regions and factions of the world. We will therefore have to embark on this path again action-adventure and brutal combat restore peace to the world and banish once and for all the evil beings occupying the earth.
While this is a somewhat clichéd story and isn’t about anything we haven’t seen here, it’s clear that the plot is on the second side and those who come here are mainly looking for a good dose of action and challenging fights. Despite everything, all the fantasy that is told to us in the plot does not oppose each other and serves to weave together the battles that we will have to fight.
Analysis of Morbid The Lords of Ire: One more soul?
The gameplay of Morbid The Lords of Ire drink directly from what was seen in the saga of From the software. Inspiration is clear and not hidden at any time. So, regular players of Dark Souls and others will feel at home, but we need to go further and see if this proposal will serve to attract other types of players or will be reserved for this type of fans.
In my case, we are rather faced with a product designed to satisfy the hunger of souls type game devourers more than a gateway for the novice, even if the door is not completely closed either. Several aspects of the game’s design and mechanics make it not the best proposition for many players, but those who aren’t looking for something devastating and just want challenging combat and more adventures of this type will feel comfortable.
Faithful to souls
Concerning the playable mechanics, we will have what are the canons of this type of games. Weak attack, strong attack, position bar, health bar, etc. The mechanics have already been seen in other games and you must first lower the enemies’ posture bar to, with a strong attack or several, lower the enemies’ health.
We can also, if the artificial intelligence of the enemies allows you to pass behind them without being seen and attack them, giving them instant death in most cases. There will be no shortage of vials to replenish health, endurance which limits our actions, “parries” and other long-established mechanics.
We will have a good variety of weapons, which we can improve later in the game with “buffs” that will give us a positive and, at the same time, negative effect. We will have to decide what will be best depending on the occasion and see what type of buffs best suits our playstyle. We can equip two at the same time and easily switch between them to be able to combine our attacks.
A somewhat wasted mental health system
One of the new features with which we want to differentiate the game is in the mental health meter that we will have on the screen. Starting from a neutral state, as we advance in the game we can increase our mental health or, on the contrary, fall into madness, which will, in addition to change the world slightlyWe and our enemies become stronger, thus adding more tension to the fight and, I think, making it more fun.
We are talking about a fight already demanding in itself, with which throughout the 15 hours How long can the game last, I experienced some very high difficulty spikes. Thank goodness at least there aren’t any lost “souls” like in Dark Souls and you have to chase them down. There will also be no shortage of sanctuaries (bonfires) in which, in addition to allowing rapid movement between areas, they will be used to fill our Dibrom stones (estus flasks).
The Temple of Redemption will be our central hub and will serve, in addition to accepting side quests To try to obtain juicy rewards, talk to the various characters we have met and who will also help us modify our skills, characteristics and scores.
In short, and to finish talking about the gameplay, we are faced with a soul like that simplify the formula on the one hand
Graphics, sound and performance
As for graphics sectionI have to say that it’s a game that delivers on its promises and while it’s not overwhelming at all, we liked what we saw on screen, especially the amount of blood in the executions that , without wanting to reflect reality, raises the game a notch.
He musical aspect It seemed quite successful to me, almost always using an orchestral tone that seeks to give this epicness to the fights and our challenges. But the English dub is better, which is fine for most NPCs.
As for technical performanceYes, we noticed some tearing on the screen. Fortunately, the frame rate remained stable and without drops. The quick resume worked wonderfully and is otherwise correct. What wasn’t so consistent was the enemies’ artificial intelligence, which was sometimes conspicuous by its absence.
Analysis of Morbid The Lords of Ire: conclusions
In conclusion, we are faced with a soul like this It has not fully exploited what it wants to differentiate itself from the rest of the products., leaving one more option for fans of the genre. If you like tough fights, you will enjoy Morbid The Lords of Ire since leaves aside certain aspects present in other souls and focuses on being entertaining and simple. Recommended for soul lovers (assuming they don’t have the excellence of From Software products) and for those who are not very familiar with the genre and can approach it through it.
Pro.
- Entertaining and simple
- A difficult but fair fight
Contra.
- The AI of certain enemies
- Graphically it is consistent but does not surprise
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