Bulwark: Falconeer Chronicles saw me return to that world, but with a more optimistic creative city builder. Anyone can design a small settlement and expand it into a huge, skyscraping, fortified palace. But of course there are no songbirds in these palaces, and this is the primordial lake, so inevitably I had to expand the game to take full advantage of the more violent and darker aspects of this world and universe, which are still very popular. This meant developing the game further, which happened with the release of Bulwark Evolution: Falconeer Chronicles.
evolution is the next step in the continued growth of BulwarkIt expands the world and adds strategy and economics that make war more meaningful. And that brings with it two major areas of expansion. The most obvious addition is a new game mode called Total Conquest and secondly, a complete overhaul of the game with a particular focus on making combat more meaningful.
The Total Conquest game mode is the obvious new addition. Start building your empire but in a scenario where everyone is against you. Once you get it up and running, your enemies will start throwing waves of units at your settlements. Survival means properly defending yourself before you can go on the offensive.
Luckily the second part of evolution is a wealth of new content to help you achieve this. From new fortress elements that add gigantic naval batteries to the ability to give your commanders different positions, have your units defend, escort or attack based on your orders.
There is also a Surface Flagship that you can unlock as a Freehouse Wonder, allowing you to sail yourself across the Ursee, just as you can already fly it. No system has been left untouched and you will find a deeper economy but also a price for losing units in battle. But that doesn’t mean that just the combat and strategy have been improved, the actual world of the Ursee is full of new content to explore and new locations to acquire new commanders and captains
All in all, this update was driven by the community and player feedback, with almost every aspect improved in part because the game was played by so many of you and the feedback was happy.
Finally, I would recommend any existing player to play with a clean start at least once to experience the hopefully more balanced and meaningful growth and also to utilize some of the new building blocks found in the design of their settlements. Explore some of the mechanics you already know and you’ll be surprised to find some nifty new improvements that you didn’t expect but hopefully you’ll love. Play Bulwark Evolution: Falconeer Chronicles
Bulwark Evolution: Falconeer Chronicles
Wired productions
$19.99
$10.99
INTRODUCING A CREATIVE SANDBOX BUILDING GAME: Bulwark is about designing your fortress and expanding it into an empire. I hope you enjoy my attempts to experiment and evolve this game into something enjoyable and fresh. Based on your feedback, Bulwark continues to evolve with each update. Therefore, positive or negative comments are welcome. If it helps, then thank you! Story: You are responsible for the last remains of free people at Ursee and are tasked with building a new home. Make your way into a world, tower by tower, wall by wall, carving out sculptures from the towering cliffs and dangerous waters of an unforgiving landscape that cannot be tamed. Game Goals: Design fantastic sea fortress settlements. Progression is simple: increase the population of different factions and you will progress on their soul trees. Unlock commanders and captains who could work for you and unlock new ships, units and abilities. Play Your Way: Bulwark – Explore the Great Ursee as you build your great civilization. Search for resources, create trade routes and form alliances with other factions scattered across the waves as you balance negotiations and conflict to expand your settlement. Freebuild – Enjoy a leisurely “freebuild mode” without the conflicts and challenges of the standard game. You can sketch and experiment without resources and build without limits. Total conquest – war has broken out in the Großer Ursee. You start a war with each faction, diplomacy is disabled, and the frequency and scale of raids is increased. It’s no longer enough to just build – now you have to survive. Building Resources: Wood, stone and iron are not stored or counted, only distance counts, not cost. You transport resources along your network of towers as well as trade routes across the sea. Towers and walls within the resource’s range can be upgraded and built for free, while towers and walls outside of the resource’s range cannot. Splinters: The currency that fuels diplomacy, army building, purchasing new locations and unique buildings is separate from resources and is based on a currency called Splinters. You get these through population growth, trading with other factions, or as rewards in battle. Challenge: The game challenges you to design and expand large fortresses, often at little cost other than establishing trade routes for resources. As you grow, you can invite populations from other factions who will unlock faction-specific content from their “Soul Tree.” But everyone hates everyone on the Ursee and that could lead to war or the emergence of loyal allies that merge with your empire. This sandbox builder has consequences!