Matrix Software joins the development of Bestiario

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Matrix Software joins the development of Bestiario

Bestiario, Bestiary, development, joins, JRPG, Matrix, Matrix software, Software

Matrix softwarethe legendary studio behind the development of Alundra 2, Brigandine, Final Fantasy III DS, Final Fantasy IV DS, Dragon Quest V, Lost in Blue 2 and 3among other things, joins the development of video games Bestiaryin collaboration with the Spanish studio Wiggin Industries.

In case you didn’t know, Bestiaryit’s a JRPG based on Spanish mythology and folklore that features a challenging and dynamic turn-based combat system. The game has already exceeded $125,000 raised in its campaign Kickstarter. Inspired by the sagas Persona, Final Fantasy or Grandiaaims to transform the vast collection of Spanish legends into an immersive world for all players.

On another side, Bestiary is developed by the Barcelona studio Wiggin Industrieswith the designer Isaac Sanchez (Loulogio) as artistic director. In addition to having the collaboration of the content creator And you in charge of co-direction and creation of the world. It also has other names like the Spanish guitar of Carlos Romero Yes Henoch Bénitez serving the soundtrack.

An adventure that begins in Europe

So, the story of this game takes us into a Europe post-pandemic, where we will fight with our motley group of hunters to save the world from a new threat, this time supernatural. Mythological creatures like the terrible ones ojancanu from Cantabrian mythology, a large cyclops with ten fingers on each hand. Or the cocolona, from Catalan mythology, a nun who, when she commits a sin, transforms into a crocodile with butterfly wings. These will be just some of the powerful creatures we will have to face.

To deal with these creatures we will have a Challenging turn-based combat system. Where, according to the study, we will have to use our skills strategic and use the around in our favor. Every decision will have an impact on the outcome. Mechanics such as combos and interrupts, among others, will add punch to clashes. dynamism.

However, the game isn’t all about combat. Thanks to a calendar system and of social simulator, we will have great freedom to develop our day, which will give us time to complete side missions, play mini-games and build relationships with other characters. All this and much more will be part of the proposition of this interesting title. From there, we will be very attentive to the stages of Bestiary.


Psychologist who enjoys cooperative games, RPGs, and shooting everything that moves.


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