Drive multiple vehicles and become a motocross hero in MX vs ATV Legends
Motocross fans already have an excuse to put their helmets back on, prepare their knee pads and get dirty up to their necks with this new racing proposal that we present to you below. Like other sports disciplines, there is more than one studio developing a game on this subject with its own particular vision. We’ve already seen (and tested) how Italian studio Milestone brought MXGP 21 to life, and now it’s up to Rainbow Studios with THQ Nordic to bring their version of these competitions full of potholes and drops.
back to old ways
MX vs ATV Legends is not the first iteration of the saga made by the studio, and since its first installment titled MX vs. ATV Unleashed released in 2005 They’ve improved and added new features to every game. Well…or at least that’s what has happened so far. Without it being a setback as such, we realized that his new game does not break with the playable or visual concept that we have seen on other occasions. And with so much competition (and with current-gen consoles), gaming can take a back seat, luring in those who have enjoyed episode after episode, but without that “punch” to recruit new followers.
Free as the wind
The fundamental pillar of the title is based on its story mode. On this occasion, before participating in each race, we will be able to enjoy the landscapes that surround our “operations center”
Choose your starter machine
Through a calendar, we will select the different tests that we will have at our disposal. We will start with the category MX, where the jumps on these two-wheeled motorcycles will be crucial for picking up good speed. Then we will unlock the MTB, these powerful quads where you will learn to position your body well to draw curves. And finally, we can pilot the UTVsthat kind of car with big shocks that resist all kinds of lines.
And while this first time we see some variety, there are factors that weigh down the enjoyment of MX vs ATV Legends. Although the study ensured that the physics were improved in this episode, the truth is that I do not see any evolution. At least compared to other games in the same category. The jumps are simple, the undulating and molded sections do not offer the resistance to tilting that we see in other proposals. In other games of the same depth, even the grooves created by motorcycles have their main role. Same if we hit an opponent, he will most likely be thrown Nothing happens to us anymore. There is one option that I liked, and that is the use of the clutch. In tricky situations, with high latitude ramps, we can “pull the clutch” to make it easier to climb that peak.
To be a legend is achieved with sacrifice and dedication
I don’t see a story that ends up hooking either. Or a compelling progression that makes you “itch” for good results. Will have sponsorships, special events and indoor tests that break the monotony of common circuits, but we won’t feel like completing these tests advances our career to a legend, as the title of the game itself preaches. At least we have the multiplayer up to 16 players simultaneously, although unfortunately we could not test it because the servers were closed.
If you are interested in the saga, then do not miss our analysis of MX vs. ATV All Out
One of the things that caught my attention the most was the mod trails, where we will go out to play events that form randomly. In this aspect, the sections are implemented by the wishes of mother nature herself, and as it was Forza Horizon, we will experience overruns, skids and clashes in the middle of the field.
muddy to the eyebrows
I think part of this “disenchantment” that we have when starting the game comes precisely from its visual section. We’re already used to seeing awesome racing games, and MX vs ATV Legends doesn’t deliver what we’re looking for. In fact, it also does not stand out in its technical aspect, where I had to suffer 45 second loading time before entering a race. Even the intro sequences get bumpy and it’s video. There is a lot of polish missing in this section.
By the way, I take this opportunity to mention the artificial control that UTVs have. I realize that these little cars don’t have to weigh much to handle all the bumps, ups and downs they go through with every lap. But it’s that They weigh so little that they glide on the ground as if they were skating. And if in the middle of this forced skid we hit a stone on the road, our dreams of reaching the podium will be drastically reduced.
Conclusion of MX vs. ATV Legends
The mud runs brought back to us by the guys at Rainbow Studios leave me with mixed feelings. It’s a game that knows how to balance realism with some more arcade touches. We don’t have to be motocross experts, but as we progress through the event schedule, some control of our vehicle will be required of us.
The worst thing that made the game felt was its visual section, along with the questionable technical section. Load times are very long between races, some vehicles behave strangely in certain situations, and even in this open world we didn’t find the incentive to explore. Without being a bad title, MX vs ATV Legends is aimed at the closest fans of the saga, who are accustomed to the flaws and virtues of the saga created by Rainbow Studios. the rest of the users can see this proposal with different eyes and expect something more striking or spectacular. What group are you in?
MX versus MTB legends
- fun arcade style
- Trails mode opens up many possibilities
- Multiplayer up to 16 people
- Visually it is outdated
- UTVs are poorly controlled
- Horrible loading times