Prieto needs your help in Onirike to make his dreams come true
Traveling through dreams is always something magical. We may dream of extravagances beyond all logic, such as past events with an alternate version, or we project our thoughts into the future. Not to mention the dreaded nightmares, which collect the worst of our fears and express them in our hot nights off, but that’s another topic we won’t discuss today. Who has never wanted dreams to come true? Where do those abandoned dreams go that never come true? The answer to all this, and much more, we will find in Onirike. Do you want to dream about us?
And dreams, dreams are
Devil Games with Badland editions They are responsible for providing us with this dreamlike work. we will control Prieto, a being who will have the gift of remembering the dreams of the previous night continue his search for an imaginary world filled with strange beings and irrational structures. We will use this memory capacity for find the Well of Realities, place where those dreams that have not come true live. Of course, finding this location will not be easy, since it will take find the fragments of the key that will give us access to this place.
Search your subconscious
Essentially, Onirike is still a three-dimensional exploration and platform title. The game places us in a large open space with the freedom to move wherever we want, leaving the player the opportunity to decide which key fragment to search first.
Don’t forget to water the plants
Staying on this dream astral plane could be seen as something right. “Against nature”. For this very reason, to stay here as long as possible, we will have to plant gypsophila, a plant that prevents us from disappearing completely from the world. This fact conditions our research, as we will need to remain vigilant and see if our inventory has enough seeds to complete the task we have in mind.
If you like weird worlds and mental weirdness spiced up with platforms, you might be interested in learning more about Psychonauts 2
In case of out of stock, we will have no choice but to abandon the dreamlike night to see a new dawn and recharge your batteries to the best of these seeds. At this point, the title changes recording to become a sort of mini-game that may remind us of the classic Nights: Into Dreams (albeit in a more minimalist way).
Initially, the management of the baby’s breath in Onirike can be interesting. Plan each incursion, Thinking strategically where to plant the seeds and feeling limited can be an element that brings freshness and innovation to gameplay. But, Over time, this feeling dissipates and is relegated to an element that slows down our exploration.
Is it a dream or a nightmare?
Those who have seen the film Alice in Wonderland, or be a friend of the aesthetic films of Tim burton you can find familiarities in the work of Devilish Games. The characters, their worlds and their stories are most depressing (in a good way, if there is one) and by a tone “sinister”
Of course, even though some secondary characters get rich inside, what is empty are their scenes. Onirike doesn’t stand out for its visual finish, and while the characters have cool textures, which change as if they were lines in a design, the rest don’t follow. The world we explore is… “hard to contemplate”, honestly. It has no elements that give personality to its areas, and the vines that we climb, the flying sausages where we move (yes, you read that correctly) and in general, the open spaces where we move leaves a lot to be desired.
The same goes with its technical section. A title with these characteristics should have gameplay in its bombproof jumps. But Prieto’s fluidity of movement and acrobatics are not as satisfying as you might expect. If we also do these jumps when our protagonist is transparent because of the lack of baby’s breath, everything becomes quite complicated.
The other playable elements that accompany Onirike don’t stand out either. Stealth So that the creatures that swarm on stage do not see you, it’s a little rudimentary. And puzzles don’t revolutionize anything. I feel like the studio had a very solid story in mind, but when it came to “Gamificarla”
Living in a story … With a happy ending?
In fact, the story is what matters most in this game. Not the plot “per se”, but the way of telling the facts. Everything seems to be a story, a dreamlike tale with the most colorful characters. Each of them will have their aspirations, their fears and their role in Onirike. All (or almost all) counted with a female voice in the third person that lets itself be taken by its intonation and the chosen words. And in perfect Spanish, a gesture that should be appreciated.
Conclusion of Onirike
Dream World can offer several readings, and the work of Devilish Games lends its signature touch. Prieto’s adventure in search of the Well of Reality is told in a special way, with a third person voice that intoxicates you and with a rich narrative that has been worked very well. Too bad that later in other areas the game presents its grays.
Onirike is very empty, with a lack of elements that give each zone its own personality. If this is accompanied by a technical aspect that sometimes creaks, the end result is muddled. Hopefully these flaws lead to a richer continuation in both its visuals and mechanics.
If you are interested in Onirike, you can purchase the game from the Xbox Digital Store. by clicking here. We thank Badland Games for the code provided to perform this analysis.
- The voice that tells the story catches
- We can search the fragments in the order we want
- The textures of the characters are nice …
- … but the scenarios are very poor and / or empty
- The jumps are not very well done
- Lack of originality in puzzles