Ubisoft has always been characterized by developing games of all kinds and for all audiences. During these years, the company released games of huge dimensions, games like Far cry, Assassin’s Creed or the saga The division. All of them have the distinction of being very large games, both in terms of the size of the map and their possibilities, which is honest to say, not everyone likes it in the same way.
The company is clear that in the future and thanks to the cloud technology that it will use for its developments with Scalar, all will obtain advantages, although they should not be advantages in terms of size, but in many other areas. The company seems to want to move away from the “bigger and better” and bet on other models.
Ubisoft wants to bet on a different development
Do we need games to be bigger to be better? No. Will some games benefit from being bigger? Absolutely. No aspect of a game should be inspired by the motto “more is better”. It is technology and does not determine what. games you make, but there are games that will definitely benefit from being bigger, more detailed, scalable, and bigger than they are today.
It’s Ubisoft Scalar
- Ubisoft Scalar, a new, industry-first, cloud-native technology we’ll be showcasing at the annual conference that will not only push those boundaries, but remove them to transform the way tomorrow’s games are designed and experienced.
- Ubisoft Scalar harnesses the power and flexibility of cloud computing for Ubisoft’s graphics engines, reducing players’ reliance on hardware and providing them with new possibilities and experiences in game development. It offers developers unprecedented scalability, flexibility, and creative freedom. While players will enjoy unlimited, dynamic and persistent worlds, without having their games interrupted by updates.
- At the Ubisoft Stockholm studio, the nerve center of Ubisoft Scalar, they are already working on a new IP that will make the most of the potential of this technology. But if we know more about this experience on a scale never seen before, we will have to wait a little longer.