The Last Oricru it’s opera prima from Czech studio GoldKnights. It’s a game that mixes several genres, even if his main inspiration is western RPGs, because it keeps reminding us in its development of the work of Bioware. has a lot to do with it the different ramifications that history will give us to choose fromr, with our protagonist influencing the future of events that occur in the universe that concerns us.
a world apart
The Last Oricru brings us to a universe that tastefully mixes fantasy and science fiction, so magic and swordsmanship intertwine with futuristic technology to give their world its own identity. Our protagonist, named Silver, wakes up with no memory of how he got there. From the beginning, and without knowing how, we will be involved in a conflict between the different races or factions that populate this universe called Wardenia.
On one side we have the Naboru, ua species of humanoids who are the ones who hold the power in the world, with their mighty queen as the main leader of their race. On the other side of the scale are the ratites, a race enslaved by the Naboru lWho try to rebel against the established power by doing guerrilla warfare. The more advanced the game we will find a third species in the runningwhich will be as important as the other two for the development of events.
From the beginning we see how our protagonist laughs at everything that happens around him, humor being one of the characteristic aspects of the title. A humor that is not always well dosed, because our protagonist puts a joke in every sentence he says, and personally, it was quite heavy by abusing excessively this kind of humor.
Another of the great features is that we can play the title in company, locally or online, which brings freshness to a genre devoid of these types of options. Without a doubt it is the best option to enjoy the game one hundred percent, because with two players, the options vary a little, which gives the possibility of playing in a different way.
mix playstyles
The gameplay of the title, like its setting, baby of different inspirations. On the one hand, as we have already mentioned, it follows a similar evolution to dragon age oh Mass Effectwhere our decisions matter to the development of the story. It’s up to us to support one race or another, have complete freedom to choose what to do at any timethis being represented by a bar that measures our good or bad relationship with each faction.
These relationships can change at any time based on the choices we make, sometimes change drastically based on what we choose to do. This, yes, sometimes they look a little forcedand maybe after a character encounter or cutscene our relationship with a faction changes without us having really made the decisionsimply by the fact of having spoken with this character in question.
On the other hand we have a combat system very inspired by the Souls saga with what that implies. Careful exploration of scenarios, tough enemies, accumulation of a type of currency that serves to level up or improve our equipment in a kind of “bonfire”, enemy reappearance every time we visit one of these “bonfires”… In this aspect the game is not surprising, drawing inspiration from a style of play that we have already seen so many times.
yes it offers enough variety in terms of weapons and equipment enough to ‘Build’ us to taste, and rings that change our attributes offer some variety when it comes to shaping ‘our’ Silver. On the other hand, there is a certain lack of balance in the weapons, since we have been rubbing shoulders since the start of the game. some more “broken” weapons
A technical part that disappoints
The part that more out of tune in The Last Oricru This is your technical section. Taking into account that this is a title that comes out exclusively for current generation consoles, we can expect better results in this aspect. First of all, there are textures in your decorations, whether on walls or objects that inexplicably they can pass for those of a console from a few generations ago. This is when the textures appear, because for example in my game I found objects that are displayed as a jumble of gray pixels and lifeless.
Stability also plays tricks on us, having to suffer fairly clear framerate drops in some locations we visited, with some camera shake included. Speaking of the camera, it also plays tricks on us. In my specific case, on “spiral” staircases scattered on the stages, the character has fallen into the void many times due to poor camera position.
We understand that some aspects can be improved with relevant patches and updatesIn fact, just yesterday an 11GB update was installed on my console. Taking into account that this is the first title from the GoldKnights studio, and despite the fact that the title is released at a reduced price, these errors weigh down the experience
Final Conclusions The Last Oricru
The Last Oricru tries to find its place among Western RPGs with a Soul-like character development and combat system“. The other pillar on which the title rests is a rich universe created for itselfwhere the player will make decisions that will totally affect the development of the events that take place during the game. Despite an attractive premise, the title fails in several sections.
Your battle system it brings nothing new to the already hackneyed titles of the genre, staying in this uncomfortable bag of “a soulslike” more. The technical section of the title is another of those aspects that leave a bad taste in our mouths, with mediocre textures and a camera that will play us more than one trick.
However, the title allows local and online cooperative play, and it is here that we will find that it can shine on its own. Playing in company offers new ways of dealing with situations and with the replayability offered by the title due to the fact that we make decisions that influence events, this is the most attractive way to play.
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Pro.
- The ability to decide events
- A universe with personality
- Local and online cooperative play
Contra.
- The graphics section fails in several ways
- The camera plays tricks
- The combat system brings nothing new
Madrid resident in Vallecas. Lover of cats, fantasy and science fiction. It’s hard for me not to play everything that’s put in front of me.
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