We’ve been talking about Xbox Keystone for a while, a new console that seems to be designed strictly for streaming gaming and will take advantage of Xbox Game Pass as the nerve center for serving games. With a succulent entry price of around 110 euro and support for playing via Cloud Gaming, this new console seems ideal for an audience that is not looking for much and wants to play fast.
And let’s face it, there are people out there who aren’t looking for teraflops, they want the latest FIFA, Doom or Fallout, fire up the console and spend hours on it. Without spending a crazy amount of money and in decent condition. We saw it with the success of the Xbox Series S, although the “internet gurus” claimed that it would be a failure. It is a gateway to sell subscriptions to this target.
Very ambitious plans for Xbox Cloud Gaming
However there is a problem with the concept of this machine. And it is that completely removes from Xbox Game Pass and you already know that except for Xbox Game Studios games, the others have an expiration date on the subscription. Some go in and some go out. So for this to make sense, you need to create a system that allows users to have ownership.
And it looks like Microsoft is working on that. In the sense that you can buy any game from the catalog in digital format and you can play it from Cloud Gaming. At least, if it’s not actively worked on, it’s been on the table at some point. That’s what they say about Windows Central.
I’ve heard before that Microsoft plans to eventually offer all of the digital games it owns through Xbox Cloud Gaming, though legal restrictions on the Google Play Store and platform holder royalty considerations may thwart this goal. It could be that when Keystone launches, this could be how Xbox Game Pass cloud gaming generally works, but we’ll have to wait and see.
It fits perfectly with the concept that Tom Warren passed on to us about what he heard, Xbox Everywhere, where those in Redmond want people to play wherever they want.