Valve is constantly working on the next iteration of the hit shooter Counter-Strike and is delivering a massive update for Counter-Strike 2. This once again changes the map and brings back a well-loved game mode. But the Ballerbuben, who already have access, also expect many detailed changes.
One thing straight away: No, Valve is still keeping a release date for Counter-Strike 2 under wraps. According to the latest rumors and a supposed leak, the update for Global Offensive should appear in August, but the developers have already denied this date.
For all the lucky ones among you who already have access to the limited test, there is good news. Because Valve has released a fresh patch that is once again turning some screws. Probably the most important thing is that the casual mode is finally available. So you no longer have to compete in the tough ranked matches. Even on the relaxed servers, the level should still be very high, since mainly professionals and influencers have access.
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Next, the map was swapped once more. After the limited test started with Dust2, the classic was replaced by Mirage a few weeks ago, Nuke is now the order of the day. The predecessor is thrown out, you can tackle the fresh card in ranked, casual and deathmatch. For the latter mode, the developers have also included Office.
More on the cosmetic side, the innovation is that you can now inspect grenades. Does Valve want to prepare for the fact that the throwable objects can also be covered with skins in the future?
Other changes fix a bug that caused you to be very slow when crawling. Also, Valve changed some of the bunny hopping to make it feel more like 128 tick servers in Global Offensive.
All changes can be found below in English:
GAMEPLAY
SHOOTING
- Fixed rare cases where bullets would not follow spray pattern.
MAPS
- Added Nuke to Deathmatch, Casual, and Competitive game modes.
- Added Office to Deathmatch and Casual game modes.
- Removed Mirage.
AUDIO
- Added distance effects to all positional sound sources.
- Improvements to 3d sound processing.
- General mix tweaks and improvements.
- Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry resulting in sources appearing closer than what they were.
- Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.
- Fixed a bug where some sounds would be slightly louder or quieter depending on the listeners orientation.
- Added music cues to Match Accept and Loading screens.
- Added unique audio occlusion layer to help with vertical sound positioning in Nuke.
ANIMATION
- Grenades can now be inspected.
- Improved healthshot animations
- Improved inspect behavior for various weapons
MOVEMENT
- Fixed cases of unintended slow crouch/uncrouch.
- Bunny hopping feel should now closely match CS:GO running at 128 tick.
- Added convar sv_jump_spam_penalty_time to allow fine tuning of bunny hop feel.
- The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds; this number is in parenthesis on the ‘vel’ line
- Players can no longer jump at the end of warmup time
NETWORKING
- Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing probability of dropped ticks.
MISC
- Fixed a case where a holstered weapon would be rendered on a dead player
- Added a team-agnostic equip icon for inventory/loadout item tiles
- When possible, switching to spectator mode will default to in-eye spectating
- Adjusted the transition between spectator chase cam and roaming cam
- Centered game mode text in the loading screen
- Removed “Best out of X rounds” from the loading screen
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