game news Diablo 4: A Bungie developer attacks the game and ends up restricting his Twitter account
Diablo IV was released in early June and got off to a stormy start. Sales weren’t announced, but we do know that Blizzard’s title grossed over $666 million in just five days. Now we are waiting for the start of the first season, the outline of which was recently revealed. If it’s not flawless, some players will defend the title with all their might.
Diablo IV: A successful launch and first season is upon us
Diablo IV is a huge game. Eleven years after a widely shared Diablo III, the franchise is back with a body of work as rich as it is extensive. The launch took place without major server problems
And so much for that The sanctuary has never been so great ! In addition to this massive map to explore, players can discover and clear fortresses, caves, and dungeons as they progress through the main story, battle other players, or collaborate on special events. Players are still debating the balance and improvements to be made. whereupon Blizzard reacted with a first Campfire aired a few days ago, but it was a very special tweet that unleashed the crowd.
“It’s lazy”… a Destiny 2 developer criticizes a very specific Diablo IV mechanic
A social media user has indeed expressed his opinion on a very specific aspect of Diablo IV, and the tweet could have gone unnoticed if he hadn’t gotten into Mike Ybarra’s flow
Diablo IV is proof of that. Enemy level scaling is one of the worst ideas in video games. It’s lazy, destroys certain playstyles, ruins enemy building, it just sucks. I’ve never heard of anyone liking this type of system. I’m sure there are people who like it, but they’re wrong.
A rather commanding turn of phrase, which Mike Ybarra responded to with a “Pretend
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