Game news Final Fantasy XIV: Naoki Yoshida comments on server problems
In the past few months and the successive announcements of the content and new features of the Endwalker expansion, Final Fantasy XIV has attracted many new players. A good thing for this excellent MMO, but it is currently causing major server problems.
It has been several days, if not weeks, that many players struggled to connect to Final Fantasy XIV due to the clutter of the servers. The simultaneous connection records have nothing to do with it, but Naoki Yoshida, head of the project, wanted to explain the situation to the public for the sake of transparency. A habit borrowed from the title’s second release that allowed developers to build a relationship of trust with the community. The comments reached us thanks to our colleagues Game cult
The population that can be connected to each server at the same time is limited. However, as some of you have noticed, this limit is not the same for all servers and is somewhat different between centers. (…) A correspondence server can only process a certain amount of information, and in order to guarantee its functionality, a capacity limit must be set. This limit determines the maximum total population of a data center, which is then divided by the number of worlds in the data center to calculate the number of players that can be connected to each world.
Overloading a correspondence server would impair the proper functioning of the duty finder and the instability when entering the instantiated content, hence the importance of connection limits. (…) By continuously optimizing this new equipment, we were able to increase the maximum number of simultaneous connections in data centers in North America by 18,000 or approx. 750 per server on July 16.
In Europe this is the increase is well planned, but has been delayed a little. At the same time, the producer explained that the disconnection in the event of inactivity is effective from update 5.58before they are checked and corrected Endwalker launch on November 23rd. Unfortunately, this optimization work is made more difficult by the ongoing pandemic. The components required to set up new data centers are hard to get, and the Travel restrictions prevent technical teams from traveling. Square Enix is, however always talking to suppliers, and a good part of the team relies on vaccinations to get back to work as efficiently as possible.
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By MalloDelic, Journalist igamesnews.com