Gaming News Ghost of Yotei, the sequel to Ghost of Tsushima, will fix one of the first episode’s biggest flaws!
Ghost of Yōtei was announced in the very last State of Play and is already raising a lot of expectations. The public was generally seduced by the proposal of Ghost of Tsushima, a new franchise from Sucker Punch. The studio knows the audience expects certain things and is already reassuring them.
Ghost of Tsushima: When the developers of Infamous seduce Japan
In July 2020, Sucker Punch jumped into the breach of games dedicated to feudal Japan. In order to avoid telling the same thing over and over again, the studio decided to do this Place the action of the title on the island of Tsushima as the Mongols launch an invasion.
The community went even further by supporting the rescue of a torii is located on the real island of Tsushima. Open world focused on contemplation and contemplation inspired by Kurozawa’s cinematic work Right down to the integration of a dedicated graphics mode, Ghost of Tsushima also managed to create a satisfactory combat system. Nevertheless, the title suffered somewhat a form of repetitionthe additional content only interrupts the journey between two main missions. Nothing that could spoil the experience, on the contrary, but What can you expect from a sequel with a little more variety in gameplay and the content offered.
Watch Ghost of Tsushima Director’s Cut on Amazon
Ghost of Yōtei: Towards a less repetitive progression?
Just two weeks ago Sony released a new State of Play. We were therefore expecting a sequel, a reminder of the arrival of the PS5 Pro and the highlighting of games from commercial partners, but at the end of the 30 minutes we had a nice surprise. The publisher took the opportunity to formalize the new Sucker Punch game
It will be a revenge story with a heroine equipped with a musical instrument, two sabers and even a rifle. The opportunity to tell the story a region that still escaped imperial ruleand to offer new game mechanics, the makers of the title expected for 2025 spoke up shortly afterwards We believe that the question of replayability is at the heart of game design from Ghost of Yōtei. Creative director Jason Connell wrote in the New York Times:
One of the challenges of developing an open world game is the repetitive nature of the game, repeating the same thing multiple times. We wanted to find balance and find unique experiences.
This variety should take the form new combat optionswith weapons, a double blade and possibly a range of new techniques. We can also imagine that we will have it More stories to discover in the open world from Ghost of Yōtei. By openly talking about having more control over Atsu’s story, Sucker Punch hints that we could make a certain number of decisions during progression. At the moment it’s all just speculation and we’ll have to wait until the game is revealed in more detail to know what to expect on PS5 next year.
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