It said, "You can trust me." When I dared to fumble my toes into a dark corner, I quickly tipped my toes and hid myself (I hope) in a pile of wet, forgotten boxes. It drunk from side to side, with shiny eyes in a dim room, and its head rotated at an unnatural angle as it scanned the space, heralding a slight flicker of motion.
Gilt review
- Developer: Tequila Winery
- announcer: Stadia
- platform: Stadia Exclusive
- Usability Come out now
"Come here," it added sweet music. "Don't hide."
I risked staring at the top and immediately regretted it: I was found. Screaming with joy, it fired at me, facing in two, revealing a frightening, pulsating void, chasing me, trying to attract me. Leap a lot, I'm panicking here-but it's not working. All right, I realized that there was nowhere to go, and the panic had intensified.
This is not the first time and I realize I am not sure what is going on. Play-Doh's colors and cartoon-like beauty make this world look sweet and naive, but-as I realized late-nothing else.
Gelter's story is surprising. You follow Sally, a young girl trying to find her missing cousin Emily. After posting posters everywhere to keep Emily's name in the town's consciousness, Sally was chased by school bullies, forcing her bike off the road and into the ravine. When their mockery echoed around her, she grabbed the poster, dropped the neat bike on that car, and went home-only she would never be there.
Sally's nightmare is focused on a twisted fax from the school where she and Emily attended school, although sometimes you venture outdoors to other child-centric places, such as arcades or local art centers. The gameplay has not changed much. There are many functions: find keys between combat or stealth sequences, find valves, and reach vents. Here's a handy detector when you're trying to walk through desperately and don't dare look back. Sally can hide into many vents, usually leaving a silhouette when the enemy wakes up-the last time the enemy betrayed her.
On the surface, you can race based on the urge to move you best: fighting or running away. However, considering your weapon, it has long been difficult to offend-initially a flashlight, although you will buy a dual-purpose fire extinguisher later-battery-powered. Often, there are enough spare batteries and health supplements (discarded asthma inhalers) to keep you healthy, so progress is never-ending, but the nasty point of rebirth is frustrating.
As for how it works on Stadia? I admit: very surprised. In the absence of a connection but a decent connection (35 Mbps per second on a beautiful day), I experienced two intermittent situations, but there was nothing troublesome to avoid a hard crash. However, it does feel like there is a time lag between the movie that triggered the silent deletion and the movie that showed them, and it is often difficult to pop up the "A" button prompt when needed. The inventory is also strange. Although technically there is a highlighter, it is difficult to distinguish it from the beige items in your backpack, so you will never be completely sure what you choose.
While playing safely and predictably, tequila will carefully layer on new heads and mechanics as you progress on Gylt, allowing you to build your knowledge organically and start experimenting. It's these flashes of inspiration that make Gilt's gentle confusion so delightful, so it's frustrating that we don't see much more. Although hardcore horror fans don't have much here, don't be bothered by creepy scammers. Nervous Gilt is just for kids: actually not. However, if it's a short (if atmospheric) experience, it's a bit expensive.