It was in 2001 when Naughty Dog abandoned the successful Crash Bandicoot from the first PlayStation to stand in the new generation of PS2. The company continued to bet on platforms and adventure, which is why it began the Jak and Daxter saga that left us with such good memories in the first decade of the century.
Without a doubt, the great technical leap that the Sony console allowed was the possibility of create an open world
It probably happened to some of you, but there was a small chance that both protagonists stumble and hit the ground. A nice animation that cut off the progression for a few seconds, although in reality it is a Naughty Dog trick to give the game a few moments of respite to load the next area. You can see it below.
A very practical way and perfectly integrated into the dynamics of Jak and Daxter to disguise the burdens that, in fact, existed. We had to be very fast so that the console could not load the world and the truth is that Jason Rubin, founder of Naughty Dog, confessed that they had to use all kinds of tricks to meet the challenge.
“With Jak and Daxter, one of the key things we decided to do was have no loading times, which was incredibly difficult. The number of tricks we had to do, and the times we had to change and fix things to make it work …maybe we went too far, really.”
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