The Japanese developer Platinum Games revealed today to be working on its own graphics engine after having been using other third parties in the past for games like Bayonetta, The Wonderful 101 or NieR: Automata. Called PlatinumEngine provisionally, it promises to offer complete freedom to the studio in its next games, which will have maximum power beyond the graphics.
As collected GematsuIt was in an interview with the studio that PlatinumEngine was discussed. «Development itself started about two years ago, with Odera thinking about fundamental configuration and design
«I am in charge of the general architecture«, He affirms for his part Tsuyoshi Odera, head of research and development at PlatinumGames. «Our goal is to reduce, as much as we can, the amount of effort that goes into game development«. For its part, Ryoichi Takahashi, programmer of the study, claims to be «in charge of adding new rendering functions to the engine, implementing and joining systems that will allow us to use those tools to improve the visual aspect of our games
Definitely, PlatinumEngine is focused on being a graphics engine that allows you to delve into a wide variety of visual styles– From photorealism to cartoon cell shading to ensure games visually meet new Platinum Games standards. However, the developer seeks that its new titles mark its emphasis on sections beyond graphic powerSo this engine promises to be perfect for finding items that turn your games into true triple A works.
2020 is a revolution for Platinum Games. After signing an agreement with Tencent, the Japanese studio began making announcements such as remastering of The Wonderful 101