Stephany Nunneley
June 30, 2021 18:08 GMT
Insomniac Games released the latest patch of Ratchet & Clank: Rift Apart, which includes various additions to the game and some regular fixes and improvements.
One of the biggest features added Ratchet and Clank: Rift Valley The patch is to increase the 120 Hz display mode.
This will reduce input latency when using compatible displays and increase the frame rate target for Fidelity graphics mode to 40 FPS.
With the update, you can now disable Phantom Dash VFX, Skip Cutscenes is now a bindable option for the arrow keys, and there is now an option to disable the upgrade message and slowdown.
The problem that the Glitch challenge can be played twice and the player cannot complete one later has been resolved, and the cube will no longer appear in the opening animation. The POI will no longer disappear, when the camera is turned off, the characters no longer appear blurry in photo mode, and the game should stop freezing during the grinding track tutorial.
This patch solves many problems, you can read the full description below.
Ratchet & Clank Rift Apart patch v1.002
New features
- Added new stickers
- Added the ability to disable Phantom Dash VFX
- Added the ability to disable Phantom Dash VFX in photo mode
- Added the ability to turn armor on or off in photo mode
- Added a colorful background to the photo mode
- A 120 Hz display mode has been added to reduce input delay when using a compatible monitor.In this mode, the frame rate target for Fidelity graphics mode is increased to 40 frames per second
- Added “skip cutscenes” as a bindable option for the arrow keys
- Added option to disable upgrade message and slowdown
General restoration and Polish
- Solved the problem that the failure challenge could be played twice and the player could not complete it once
- Fixed an issue where white cubes might appear in the opening animation
- Solved the problem that POI may disappear.
- Solved the problem that people may appear blurred in photo mode when the camera is very close.
- Resolved an issue where the game might freeze during the grinding track tutorial.
- Solved the issue that killing Grunthors with Trudi would not count towards the extinction event trophy
- Fixed an issue where some Grunthors were not counted in the extinction event trophy
- Solved an issue where the weapon wheel UI might get stuck on the screen
- Resolved an issue where deployable weapons would stop attacking pixelated enemies.
- Solved the problem that RYNO does not seem to harm the enemy.
- Solved the problem that the weapon supplier text was illegible in retro mode.
- Resolved an issue where the camera may be stuck on Blizzard
- Solved the problem of not being able to load multiple environment objects on Cordelion
- Addressed an issue where players might get stuck after completing the Sargasso clang puzzle
- Solved the problem that some Zurpstones no longer appear on the map if the player leaves the planet.
- Fixed an issue where Rivet would fall forever after respawning on Blizon
- Solved the problem that the jingle line played incorrectly in Zurkies
- Solved the problem that Goons can pose T-pose when they die
- Solved the problem that a section of the railway would not be generated after the rebirth of Blizzard
- Solved the problem that the game would appear very dark if the photo mode is activated quickly
- Solved the problem that certain jumps would not be possible if Glide Toggle was enabled
- Resolved an issue where players could fall endlessly in an evil battle
- Resolved an issue where changing the graphics mode setting when starting a challenge mode game will start a normal game
- Resolved an issue where glove weapons displayed incorrectly in photo mode
- Resolved an issue where certain photo mode filters could eliminate anti-aliasing in the main game
- Improve stability
- Various additional fixes and improvements
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