Alan Wake 2 Creative director Sam Lake and game director Kyle Rowley further clarified why the game will only be released digitally.
Back in May, when we got our first real look at Alan Wake 2, we also learned that the game wouldn’t be coming to a physical release, opting instead for a digital-only release. At the time, in the FAQ, it was explained that the reason for this was that it would lower the price of the game, since the cost of discs and packaging meant the game would need to increase in price across the board. Now, in an interview with Eurogamer, Lake and Rowley have elaborated on the reasons behind the decision, saying that doing so will also give Remedy “more time to perfect.”
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“Yeah, it’s just digital, and from a Remedy and Epic perspective, that’s how we think about it at the moment. We just feel like it makes sense and the timing is right,” Lake explained to Eurogamer. Rowley went on to say: “Obviously, as creatives, by going digital only, it does give us more time to polish the game. It takes quite a long time, actually. Because otherwise, the game on disc obviously wouldn’t need a patch. to play.
“We don’t want to release something that we’re not proud of at all, and we don’t want players to play it. So hopefully this way we can give you a better version of the game.”
It’s always a good thing that developers have more time to work on a game before launch (although obviously not if overtime is involved), though it’s still a bit of an odd explanation. What Raleigh might mean is that there’s more time to polish the game before it needs to go gold, but you’ll see either way that a game that doesn’t get a physical release is a bad thing.
Digital-only releases are becoming more common, and while it’s unclear if it will be released on disc, it’s technically possible that Starfield will be digital-only as well.