One of the most important features of the 2019 Modern Warfare reboot (and consequently Warzone) was undoubtedly the gunsmith. In this weapon menu, players can equip their arsenal with an almost endless number of possible attachment combinations and thus customize it down to the smallest detail.
So it’s no wonder that MW2 wants to go a step further here and massively expand the Gunsmith for even more tactical options. We had the chance to speak with the developers at Infinity Ward ahead of release and see an early version of the Gunsmith from Modern Warfare 2.
By the way, you can read what else we learned about new features and the map design here:
Preview of CoD 2022
Modern Warfare 2 has a clever plan!
More attachments & options
The first and probably most banal finding: Call of Duty MW2 wants to go a whole step further when it comes to the selection of attachments for your weapons. »This time we will offer even more different types of attachments
More slots
O’Hara shows us an example of the attachments using the MP5. This time there is ten different components on one weaponwhich we can equip with attachments or change completely – in MW2019 there were still nine slots if you count the weapon perk.
It is not yet known how many attachments per weapon will be allowed at the same time. On the shown MP5 you can change these parts:
- muzzle (silencer, etc.)
- Underbarrel (handle, grenade launcher)
- Laser
- ammo type
- Optics (target sights, scopes)
- handle
- run
- stock/shoulder rest
- magazine (new)
- Receiver (neu)
The new receiver conversion, which is the heart of the weapon, is particularly exciting. The type of weapon can be completely changed by modifications to the receiver (in Europe: breech housing of the weapon).
weapon trees
In this context, Jack O’Hara also explains a new unlock system: »We introduce so-called weapon platforms – these are weapons that belong to a family. So you start with a specific rifle and then unlock new variants of that platform within that family tree.”
Each of these variants will have both individual attachments unique to that one weapon, as well as family attachments shared by all firearms in that family tree. As an example, O’Hara shows the M16 platform, which unlocks the following subcategories:
- M16 (assault rifle basic version)
- M4 assault rifle based on the M16
- M4 .458 SOCOM (Special Forces variant)
- MCR Fightlite (MG conversion of the M4 with cartridge belt)
Attachment-Tuning
The tuning system for weapon attachments is also completely new in MW2, which Jack O’Hara describes as “its own game within a game.” If you have leveled up a weapon sufficiently, you can continuously tune individual attachments, which happens with various controls in the Gunsmith menu. Many weapons can already be seen in the gameplay trailer from the campaign:
7:40
CoD Modern Warfare 2 features 7 minutes of continuous gameplay from a story mission
In the case of the MP5 in O’Hara’s example, you can add weight to the barrel so you feel less recoil. Equipping the weapon is then a bit slower. On the other hand, if you lighten the attachment, aiming will be faster – but the recoil will be more violent.
“This will allow players to further customize their weapons for their playstyle. But there’s always a trade-off: if you twist one end too hard, it will negatively impact other stats on your weapon,” says Jack O’Hara.
What weapons will there be in CoD MW2? We have clearly identified the first 16 models in an analysis of all previous gameplay materials!
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